Any idea when func_rotating will be fixed?

Discussion in 'Mapping Questions & Discussion' started by Terr, Aug 4, 2009.

  1. Terr

    aa Terr Cranky Coder

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    So I've seen three workarounds (physbox+motor, track paths, and rotating momentary buttons.)

    Here's the kicker: The stock ctf_2fort (or at least, the SDK version) is supposed to have a dynamic cloudscape... So why isn't func_rotating working? It obviously worked (or was anticipated to work) sometime in the past.

    Does anybody know if Valve has a plan to get it working again in the future?
     
    Last edited: Aug 4, 2009
  2. YM

    aa YM LVL100 YM

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    Best guess: never

    DOn't hold your breath for it, valve wont do it. its not exactly an important feature.
     
  3. Big Lou

    Big Lou L3: Member

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    Rotating objects aren't exactly TF2 friendly. Though, I'd still love to see it work for the sake of unique custom maps.
     
  4. Micnax

    aa Micnax Back from the dead (again)

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    When HL2:EP3 gets a release date
     
  5. Terr

    aa Terr Cranky Coder

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    If it's physics issues, personally I'd settle for, say, func_rotating_illusionary. Every time I've wanted to use it so far I wasn't planning on letting anybody touch it.