Highlander, my p-rec demo: https://dl.dropbox.com/u/1281220/feedback/20120709_2021_koth_anthem_a2_ussr_cats.dem (I played really bad this map, sorry).
The map is entertaining enough, I'll skip the sweet talk and go straight to what I think the problem is.
Sentries, mainly minisentries. When placed at the top of the cp they can cover every entrance to the area, maybe not to kill people but it acts like a radar beeping and firing a shot when someone tries to flank.
killing them is a must and they're tricky to focus down from the low ground and can be set up again within seconds.
Not sure how to solve this except by adding some route that allows snipers or soldiers to spam the sentry (the cp) from a distance further than the sentry range, but that could have other implications on the gameplay, you'd have to make this route really disadvantageous in general.. Making it one-way perhaps?
The map is entertaining enough, I'll skip the sweet talk and go straight to what I think the problem is.
Sentries, mainly minisentries. When placed at the top of the cp they can cover every entrance to the area, maybe not to kill people but it acts like a radar beeping and firing a shot when someone tries to flank.
killing them is a must and they're tricky to focus down from the low ground and can be set up again within seconds.
Not sure how to solve this except by adding some route that allows snipers or soldiers to spam the sentry (the cp) from a distance further than the sentry range, but that could have other implications on the gameplay, you'd have to make this route really disadvantageous in general.. Making it one-way perhaps?