PL Angkor RC2

Squintik

  1. squintik

    squintik L2: Junior Member

    Messages:
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    Positive Ratings:
    35
    If I have the time to do a new version of the map, I will probably try to use the intermediate spawn for BLU so that RED spawns there at the beginning of the last round. (and change it when the cart reaches the top of the stairs)
    But it might be too close to the beginning, so I'm not sure about it.
    Thanks for the feedback anyway.

    I thought about adding an emergency door exit leading onto the other wing (which is above a small cliff / rocks), but it's kind of tricky to do, and I guess I would need to forbid RED from going onto this cliff to prevent even more spawncamping ... so in the end I don't think it's worth it.

    Ok, thanks for the feedback, I'll see what I can do. (probably not a tunnel, but I see one small interior + access and some covers that could be added and would help for this cap)

    Well, the thing is that there's just no option for countering this, people could just jump through the whole map and immediately break teleporters for example. Obviously, people doing this kind of thing would love it, but it would not be balanced at all. It's not possible in Valve payload maps for a good reason :) (for example I love upward and I find it quite open, but you can't jump over buildings)
    I think it's more a problem in round B of my map (too restrictive for normal sticky jumps), but I'm happy with it for round A and C.
     
  2. TheNoobThatWas

    TheNoobThatWas L1: Registered

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    I really like plane model, it really stands out. All the custom models are nice, but I really like that one.
     
  3. Pebi

    Pebi L1: Registered

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    Hi there, sorry to be a bother, but I was wondering if you could release the custom models within the map? I'd like to use the plane specifically in a map I am making and it'd be great to be able to use it! Let me know!

    Thank-you in advance, Pebi
     
  4. squintik

    squintik L2: Junior Member

    Messages:
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    Sure, I guess I'll upload a zip with all the custom models and materials for the map, and perhaps another one with the maya/photoshop source files. (it might take a week or 2 before I can upload it, as I currently don't have internet at home)
    Keep in mind that the plane (and some other models) was done specifically for using as it is in the map, so it might not work very well if you use it differently (for example if you can go in front of it or under it, etc...).
     
  5. Pebi

    Pebi L1: Registered

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    No problems, thanks for the heads up! Look forward to hearing from ya, appreciate it!

    Pebi
     
  6. squintik

    squintik L2: Junior Member

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    So I finally had the time to upload the custom content made for pl_angkor.
    You can find everything here : http://forums.tf2maps.net/showthread.php?t=22745

    There should be all the models and textures I created for the map (with one extra model I ended up not using). Don't hesitate to tell me if there's any issue with these.
     
  7. Rizz

    Rizz L5: Dapper Member

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    What is with the download speed for this map? I've been downloading for five minutes now and am only at 5.1 MB...

    I just downloaded a bigger map from TF2Maps in about five seconds, wth?
    Can we get another host?
     
  8. squintik

    squintik L2: Junior Member

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    The map is also available here for example : pl_angkor_rc1.zip

    (oh and it looks like the issues with tf2maps should be solved in a few hours anyway, but at least you know an alternate host now)
     
    • Thanks Thanks x 1
  9. squintik

    squintik L2: Junior Member

    Messages:
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    Positive Ratings:
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    - added forward spawn for defense in stage C
    - some tweaks to geometry in stage A in order to break some line of sights and help a little bit more the offense
    - fixed some bugs with elevators and doors related to the capture points
    - updated visuals for lights (adding sprites and light beams)
    - fixed minor bugs with team_control_points properties (wrong hud icons, disable sounds, hiding the final CP)
    - various other minor bugs (texture alignments, clipping, etc...)

    Read the rest of this update entry...
     
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  10. HolySnickerPuffs

    aa HolySnickerPuffs

    Messages:
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    Merciless bump, because this map would be perfect for the Jungle Update
     
  11. Twist.vmf

    Twist.vmf L7: Fancy Member

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    nice map! but the cart is a real rebel.
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