Alpine Crag

MVM Alpine Crag a4a1

Aspennly

L1: Registered
Oct 15, 2017
22
31
Alpine Crag - A MVM map taking p

Alpine Crag is an Alpine themed MVM map taking place in a small mountainous American hunting village owned by Mann Co in order to collect expensive and endangered animal related products.

Download link information:

The download is a link to an external dropbox in of which it contains a ZIP file with the Alpine_Crag_a2a bsp, the nav mesh, and the work in progress population folder for bots.

The map has built with layout in mind, being basic but hopefully enjoyable, and lacks any unique mechanics to be tied into the MVM mode. As I have been making MVM maps for years now, but I never followed through on a project, however I do plan to continuously update this map until I'm happy with it.

Also as always this map is a collaboration with Eve, where she helped me put together the nav mesh and the game logic.


Credits
  • Frontline Team - Models and textures
  • Diva Dan - Tall thin pine trees models
  • Rexy - Forklift model
  • Evil knevil, NassimO - delivery van
  • 3Dnj - Bullet Crops Pack - Wooden fence models


 

Aspennly

L1: Registered
Oct 15, 2017
22
31
Essentially just minor changes from the regular a2a, with a further update to progress the map to a3 coming this weekend.

The minor changes included in a2a1:

-Added more ammo packs around the first yard, especially around the tank route.
-Changed some roofs to look epicer
-Added more high-ground in cave
-Fixed some bot clipping issues in cave so bots don't get stuck
-Added some sight lines in bot-yard by changing cover
-Popfile has been updated, medics will now spawn in squads (whoops I forgot to do that), Pyros (shouldn't) reflect now, changed respawn times for almost all bots
-Added a temporary owo sign from Berry's owo pack as a temporary joke
-Added duck(s)

Screenshot previews will be uploaded on Saturday along with minor changes and fixes for A3. :pray:

Read the rest of this update entry...
 

Aspennly

L1: Registered
Oct 15, 2017
22
31
Essentially just fixes for a2a1 while adding an extra route on last to try and encourage the usage of what was previously an awkward to access balcony.

Changes include:
-Added an ammo pack for snipers in bot yard
-Removed owo signs and ducks, added cow
-Fixed a case of magically vanishing rocks
-Added more nav_avoid's to stop giants and regular bots getting confused by a forklift and attempting to noclip through it into hyperspace.
-Added no builds to the top of in-accessible areas for sentry busters so they no longer give up and die in spawn.
-Removed collision for a Soho rollupdoor prop so the Sentry Busters don't hit their heads.
-Added an extra route on last to make access to a balcony easier
-Window
-Grass finished growing

A4 will be out by Monday as I have already started working on the B route for the bots and am in the process of attempting to make it more compelling.

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Read the rest of this update entry...
 

Aspennly

L1: Registered
Oct 15, 2017
22
31
Oh my God yeah I put the VMF in I do not know how I messed that up but thank you lmao. (Fixing it right now)
 

rafradek

L2: Junior Member
Aug 25, 2018
60
22
Would be interested in seeing an updated version, with fixed robots taking fall damage and some nav errors.