Essentially just minor changes from the regular a2a, with a further update to progress the map to a3 coming this weekend.
The minor changes included in a2a1:
-Added more ammo packs around the first yard, especially around the tank route.
-Changed some roofs to look epicer
-Added more high-ground in cave
-Fixed some bot clipping issues in cave so bots don't get stuck
-Added some sight lines in bot-yard by changing cover
-Popfile has been updated, medics will now spawn in squads (whoops I forgot to do that), Pyros (shouldn't) reflect now, changed respawn times for almost all bots
-Added a temporary owo sign from Berry's owo pack as a temporary joke
Screenshot previews will be uploaded on Saturday along with minor changes and fixes for A3.