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PL Alongside b8

SaltyPapi

L2: Junior Member
Mar 11, 2021
70
5
SaltyPapi updated Alongside with a new update entry:

Alongside

Changelog:
-Moved Red's first spawn back a bit
-Moved B point back a bit
-Removed the RED ramp leading up to the high ground on blu's side of B
-Altered the geo to give Blu more options to attack B
-Altered some geo and props to nerf some sniper sightlines coming out of Red's first spawn building
-Blu's high-ground building is now slightly bigger
-A few other minor changes

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SaltyPapi

L2: Junior Member
Mar 11, 2021
70
5
SaltyPapi updated Alongside with a new update entry:

Alongside

Changelog:
I ended up losing a lot of data during recently, which included all of the .vmf and .bsp for each of my maps, Alongside included. I finally got around to attempting to get this fixed, so this is more or less a re-upload to ensure that it still works. Some of the overlays are missing, but I'll get around to that eventually.

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SaltyPapi

L2: Junior Member
Mar 11, 2021
70
5
SaltyPapi updated Alongside with a new update entry:

Alongside

Changelog:
-Broken roll back between A and B should be fixed,
-Spaced out The last point a bit to let it breath and added a rear balcony for Red to defend from. These two changes should make it easier for Red Engies to set up on last.
-Changed the health on the cliff on last to a full
-added/modified various minor props for cover around the map
-Red now respawns right away on B capture, to give them more chances to set up to defend C
-Blu now has more options to attack B
-Made the choke...

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SaltyPapi

L2: Junior Member
Mar 11, 2021
70
5
SaltyPapi updated Alongside with a new update entry:

Alongside

Changelog:

A.
-Made red-side prop jump on A easier for Red
-Clipped of a small section of Blu's 1st spawn left flank building
-Minor Blu spawn geo changes, added a window

A-B connector.
-Added a prop jump to the minor drop down on Blu's right side flank coming into B

B.
-Added a prop jump near Red's spawn
-Tweaked collision on the tanks near Red's spawn

C.
-Fixed clipping on the boat and around it
-Fixed Ramp to the boat
-Fixed a door being openable when it shouldn't be

D.
-Gantry no...

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SaltyPapi

L2: Junior Member
Mar 11, 2021
70
5
SaltyPapi updated Alongside with a new update entry:

Alongside

Changelog:
-Dressed up both team's first spawn rooms
-Removed the last roll back on last and lowered that raised bit
-Increased Red's respawn rate after C cap by 1
-Fixed a visible Respawn Visualizer on Red's first spawn
-Dressed up the front of the ship to really indicate that you can't go there
-Moved Red's spawn backwards on C cap
-Various lighting changes
-Fixed an issue where the cart could get stuck on slow mode if it rolled back after the turnstile was fully open. I fixed it bu...

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SaltyPapi

L2: Junior Member
Mar 11, 2021
70
5
SaltyPapi updated Alongside with a new update entry:

Alongside

Changelog:
-Blu's route out of of their forward spawn after B cap is now a one way
-Blu's C spawn is now slightly closer to their doorway
-Added ramps to the windows in the A-B connector upper flank
-Pulled back Red's final spawn to give the point more room to breath
-Added cover to Red's final spawn
-Red's C spawn is actually closer to the door than it was before
-Removed angled section of Blu's highground on A
-Lighting changes and some small fixes, like the turntable not being in complete...

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SaltyPapi

L2: Junior Member
Mar 11, 2021
70
5
SaltyPapi updated Alongside with a new update entry:

Alongside

a22 Changelog:
Hoping to stop some Blu Rolling on B and C. Opening up C to keep people there for a bit longer hopefully.


A.
-Changed cover on A, near blu spawn
-Added crate to get onto Roof on A
-Improved an ammo to a medium near A point

B.
-Modified some Clipping on B
-Improved an ammo to a full
-Added a small ammo to A-B connector

C.
-Roof jump on C is easier
-Improved ammo on C to full
-Added another flank option onto C, opens on cap
-Opened C up by removing a wall
-Blu's original...

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SaltyPapi

L2: Junior Member
Mar 11, 2021
70
5
SaltyPapi updated Alongside with a new update entry:

Alongside

a23 Changelog:

General:
-Set max time to 8, from 10

A:
-Ammo on A for Red is now full

B:
-Increased length of track loop on B
-Prop Jump on B's side flank is now easier
-Closed off long flank on B
-Added cover on B, including an engi hut
-Upper ammo for red on B is now med
-Added a new ammo on rear balcony near point, a small

C:
-Gave red a balcony overlooking the B-C flank
-Fixed the one-way door still opening on contact
-Moved Red's main cover on C forward to give them more room to set...

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SaltyPapi

L2: Junior Member
Mar 11, 2021
70
5
SaltyPapi updated Alongside with a new update entry:

Alongside

a24_Changelog:

A:
-Changed Blu's access to high ground coming out of spawn

B:
The prop jump for the B flank was too easy for Red, made it a bit more challenging

C-D connector:
-Fixed a ramp still having collision when it shouldn't
-smoothed out some clipping on a ramp
-Changed the geometry of the area slightly giving Blu more options
-Gave Red a sniper perch behind the container

D:
-Increased visibility on a cheap Pyro airblasting spot
-The underground route now connects differently to...

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SaltyPapi

L2: Junior Member
Mar 11, 2021
70
5
SaltyPapi updated Alongside with a new update entry:

Alongisde

a25 Changelog:

General:
-Added no-build to open windows, no more shenanigans

A:
-Changed the side building on A point, giving more room to maneuver and because I didn't like the way it led up to the upper balcony overlooking A-B connector

B:
-Fixed the cart getting stuck on the turntable on rollback
-Changed upper Red health pack to small, making the red choke weaker
-Changed cubby Health pack on the choke to a medium, making the blu push stronger

C:
-Changed the slide flank, now it's a...

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SaltyPapi

L2: Junior Member
Mar 11, 2021
70
5
SaltyPapi updated Alongside with a new update entry:

Alongside

a26 Changelog:

General:
-Changed out the respawn visualizers being used for the one way doors to better fit convention

A:
-Added some cover on the raised roof section
-Closed off the forward hold building to give red a chance, maybe...

B:
-Red's spawn doors now get disabled on B cap, fixed
-Changed up a bit of the geo to make the high ground more enticing and interesting for Red

C:
-Red now has an additional spawn point closer to C, activated on B cap
-Closed up the hole on the roof of...

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SaltyPapi

L2: Junior Member
Mar 11, 2021
70
5
SaltyPapi updated Alongside with a new update entry:

Alongside

a27 Changelog

General:
-Fixed some clipping
-Some minor detail optimization

A:
-Textured around A
-Fixed Engi being able to build in spawn

B:
-Removed the door connecting B and C, keeping it open from the beginning, which allows engis to set up preemptively on C

C:
-Changed the one-way again
-Changed the tunnel so no one bangs their head

D:
-Fixed the blast zone finally
-Added a balcony to contest a strong Sentry spot for Red

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SaltyPapi

L2: Junior Member
Mar 11, 2021
70
5
SaltyPapi updated Alongside with a new update entry:

Alongside_b1

Changelog:

-Reduced fog intensity and changed the colour
-Fixed a clipping mistake on top of BLU's first spawn
-Reduced length of the final moving platform's travel, so that no one gets stuck between the platform and the balcony
-General optimization
-A first, incomplete detail pass, slowly detailing

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SaltyPapi

L2: Junior Member
Mar 11, 2021
70
5
SaltyPapi updated Alongside with a new update entry:

Alongside

b4 Changelog:

-Completed texturing pass
-Completed lighting pass
-Completed both of Red's remaining spawns (2 and 3)
-Added a few Out of bounds (both of Red's spawns and a roof detail on B)
-Fixed some skyboxes, some work remains
-Trims and clipping
-Nodraw on appropriate surfaces
-Propfade on props
-Fixed invisible mesh near Red's second spawn
-Walkable roofs now have a unique texture
-Added signature poster
-Opened up the entrance to the undergroundo on Last to make it more obvious
-Added...

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SaltyPapi

L2: Junior Member
Mar 11, 2021
70
5
SaltyPapi updated Alongside with a new update entry:

Alongside

b5 Changelog:

-Soundscapes are in
-3d Skybox is in
-Modified prop jumps around the map to make them easier/more intuitive
-Reduced Red's spawn wave time on B cap from 9 to 7.5
-Increased Blu's spawn wave time on B cap from 2 to 2.5
-A door now starts off closed until C is capped to limit confusion
-Last explosion no ragdolls instead of gibs
-Got some pesky particles to work finally
-More Out of Bounds areas

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