Changelog:
-Moved Red's first spawn backwards to behind B point, the same location as their spawn for both B and C points.
-Reworked the central building on A, refined the geometry and gave BLU access to what was previously a drop-down.
-Removed the empty space right after A, unnecessary.
-Closed off one access to both B point and C point, which confused players. It now opens after B, leading to a 1-way door for BLU team onto C.
-C is now behind a gate which opens after B is captured, à la Snowycoast.
-Red was able to spam stickies onto the track from a balcony at B, rerouted that balcony to remove that option, and gave BLU some better options to fight it too.
-The drop-down flank, from B area to below C point, now only opens after B is captured.
-Red now has better access to high ground from their Far spawn on C, rerouted the drop-down from that spawn to facilitate.
-Created a better collision mesh for the Boat on C.
-Fixed the issues where you could see the underside of the track props from beneath the grate on C. You could also cause explosive damage through the grate, which should be fixed.
-Added a simple crate Jump on the Port side of the boat, wherein you could get stuck in a dead end.
-BLU players should hopefully no longer get stuck in the trucks when they spawn.
Last is still a known issue, but I'll wait a bit before tackling it to improve the accuracy of the feedback to changes.