Great use of areaportals and layout to keep rendering down. More areaportals that are really needed but they aren't causing adverse effects (which they often do when over-used).
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[02] Is there a reason for the sprites floating here? I never would have known they existed if I hadn't turned wireframe on since they are impossible to notice and people won't be hanging in spawn too long anyway.
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[13] Nodraw
Looks great, the buildings are well made and sufficiently detailed. The issue I have is the concrete buildings at the center of the map - usually the clean concrete lies at the back of a map behind the "normal" stuff, where the spytech/bases are located. It feels strange having it backwards.
I'm glad you settled on the winter alpine theme.
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[00] Bring the wall in 2 units to meet the beam.
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[01] Ceiling tiles don't belong on a skinny piece like that. (see:
dropped ceiling)
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[03] Squished sign.
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[04] Big non-solid things are ugly.
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[05] Pull the rock back behind the front of the beam.
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[06] Why have you put clips around crates that are already solid?
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[07] [08] [09] [10] [11] [12] [14] Some frames that could use clips. Also a lot of your clips are steeper than 1:1, which should be the absolute minimum, usually longer is better. With your steep ones you still tend to catch on the edge even though you slide off.