- Apr 28, 2017
- 51
- 26
Moved map to beta 1 stage. Kind of already had detailing from a8-a7, layout kind of works, so...
"General"
- Hooray, map screenshots on medium game quality.
Map changes
- Tried to improve nav file a bit. Big robots supposed to not get stuck on middle roof anymore. Supposed to.
- Added nav avoids in some places so giants won't get stuck in some weird places. (LIGHTPOLES, MY ONLY WEAKNESS!)
- HDR lighting. I'm sorry for your eyes.
- A bit more details
- "Debris" displacement stuff on tank pathes.
Pop files
Normal
- Buffed "Uber" Medic's health on wave 4.
- Buffed Demomen health on wave 5.
Well, now I would need some feedback on how map's looking, probably.
Read the rest of this update entry...
"General"
- Hooray, map screenshots on medium game quality.
Map changes
- Tried to improve nav file a bit. Big robots supposed to not get stuck on middle roof anymore. Supposed to.
- Added nav avoids in some places so giants won't get stuck in some weird places. (LIGHTPOLES, MY ONLY WEAKNESS!)
- HDR lighting. I'm sorry for your eyes.
- A bit more details
- "Debris" displacement stuff on tank pathes.
Pop files
Normal
- Buffed "Uber" Medic's health on wave 4.
- Buffed Demomen health on wave 5.
Well, now I would need some feedback on how map's looking, probably.
Read the rest of this update entry...