Release of the "Major Fix", nothing much done to the layout, though fixed major mistake on my part which had possibility of locking the wave entirely.
And I only noticed existence of that "bug"
right after contest's deadline.
Map changes:
- Weirdly clipped thingie here
https://i.imgur.com/EKMO7Qx.jpg
(I'm pretty sure I clipped it in the wrong way) (thanks LeSwordfish)
- Fixed nav mesh near this thingie
https://i.imgur.com/5Wt40xx.png (Thanks Jakapoa)
- Fixed that darn thing with waves getting "locked". So, in case if airdrop bots won't get spawned due to hitting the playerslot cap, then they'll spawn on ground near main spawns once enough slots would be freed.
Pop file changes:
Normal:
- NaaN. I guess it's kind of fine as it is...
Advanced
- NERFED SMGEERS SNIPERS ON WAVE 2! HURRAH! NOW PLAYER'S SNIPERS CAN BE A BIT MORE OP, DUE TO SPREAD OF THOSE SMGEERS!
- Nerfed "Air Striker"'s reloading speed
- The only Kritz medic duo on wave 3 now pops kritz instantly as they spawn.
And yeah, those are the medics that heal that Major Airstriker
- Now I used template.pop thingie for the most spammable bots. (smgeers, airstrikers, etc.) (Thanks Jakapoa, again.)