Oatmeal
L2: Junior Member
- May 17, 2014
- 71
- 40
I am not that opposed to a 5cp version, but the second point would need some serious work for that to flow properly. The attackers have the high ground from every attack route and plenty of cover while the defenders need to pass through an open area. Defending that point is just a pain.
On a positive note, I like the additional ways to get through that room without being in the unavoidable sniper sightline of the previous version.
You could try moving the point closer to the defending spawn and add some cover facing away from the point.
The maps pretty fun by the way.
On a positive note, I like the additional ways to get through that room without being in the unavoidable sniper sightline of the previous version.
You could try moving the point closer to the defending spawn and add some cover facing away from the point.
The maps pretty fun by the way.
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