- Jun 29, 2019
- 6
- 0
I wanted to make a multistage payload map but when I tested the payload logic, which I copy and pasted from the gametype library from the ABS Mapping Resource pack, the round just ended after the very first point was captured. I tried messing with the In- and Outputs of the point and the path_tracks but none of the In- and Outputs had something to do with ending the round. So far that map is the first one I am completely committed to so I really want to fix this problem. I appreciate every tip of advice in the future