This update seeks to revert some of the changes I've done in the past few versions, due to me worrying about a comment made by idolon on a15
*Removed back passage connecting the shack to the sniper area, this was being used as a route into the bases too much
*Removed upper route around the silo, it was awkward highground that let you cross to the enemy team's shack area too easily
*Raised rocket jumper ledge
*Moved the intel exit path to the lobby closer to where it was in A10 so attackers can get past defences a bit more easily
*Changed the back intel exit from the intel to pass through a building, gives the attackers more cover and a way to bypass/attack sentries in the area more easily
*Moved intel windows closer to the dropdown area
*Made water shallower
*Made water texture better so you can always see people in it
*Moved medium healthpack
*Added a 2nd dropdown just so there's another valid option, and for faster rotation times from the window area, so flushing out defences is easier
*Made floor dropdowns are in a grate so that you can see anyone in the water/anyone above you if you're in the water
*Adjusted clipping on grates so there's a nice clink when you walk on it
*Probably smaller misc changes that I've forgotten
I hope the new mid area isn't too boring
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