OK, jumping in, because this topic fascinates me. Here's my suggestion:
Put the points closer together. Like very close. Like, if it were 2fort, put red point on one side of the bridge and blue point on the other.
How would this address current issues with TC?
- Round time reduced, whoever wins the initial fight pretty much wins the round. Not a problem with TC, because you have several rounds to recover if you lose. TC should be about winning multiple rounds, not a protracted fight over each section (imo)
- Easier for teams to commit to offense, because you can pull back and defend quickly if someone tries to backcap
- No complex entity work needed=D
idk, just an idea I've been kicking around. It's kind of similar to the single point idea, but you could do some creative things with making each point somewhat defensible.
Reasonable assumption is I won't be making a TC map anytime soon, so if someone likes the idea and wants to run with it, terrific