5cp spawn help

Discussion in 'Mapping Questions & Discussion' started by WombatSauce, Apr 4, 2016.

  1. WombatSauce

    WombatSauce L3: Member

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    Hi, I want to make it so on a 5cp map im making when no one owns the mid point, the spawns are different for the rest of the game, ie. no one has capped the point yet, red spawns are at spawn point x. Blu caps mid, now red spawns at y.
     
  2. Uncuepa

    aa Uncuepa

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    Forward spawns are pretty simple. The best way to do it is have the capture point activate and deactivate spawns based on who just capped it. You can do this my naming each func_spawnroom accordingly, then making the points target those func_spawnroom's.
     
  3. WombatSauce

    WombatSauce L3: Member

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    no im talking about the spawnpoints not rooms
     
  4. Star Bright

    Star Bright L2: Junior Member

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    I think he's talking about backwards spawns, i.e. when the round is fresh the spawns for both teams are a bit more forward and then when mid is capped the capturing team now has a slight bonus since the defenders are pushed back a spawnpoint, and he's wondering how to implement that.

    I don't know myself, I'm quite new to the mapping scene, I'm just trying to interpret the question.
     
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  5. WombatSauce

    WombatSauce L3: Member

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    y thats right
     
  6. theatreTECHIE

    aa theatreTECHIE Yet another Techie for the net...

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    Just have the spawns that you want the teams to start at be the only ones enabled initially. Then you can send outputs from the trigger_capture_area on capture to enable/disable the spawns as you want. (Using OnCapTeam1 and OnCapTeam2)
    i.e. Disable the forward spawns if the other team captures the center point.
     
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  7. OctoBlitz

    OctoBlitz L5: Dapper Member

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    In my opinion I would use maps like payload upward as a good example....