- Jul 31, 2009
- 1,590
- 410
I can make guesses, but ultimately it'll need a playtest. There are a variety of things I can try doing if it's too easy:Wouldn't that make it almost too easy to get the intel out?
- Increase the amount of twisty cave that has to be swum.
- Move the exit pipe to be closer to the sewer-stairs.
- Find some tasteful way to let defenders know someone is taking that route. (Really noisy distinct custom door or splash sound?)
- Put a button for the door that must be pressed first, and a slow-moving door/trapdoor?
I could always move the entrance door further up the spiral, but then it would be past the corner where I see most spiral-escapers already dying.
Here's some of the pictures I've been posting on the [ame="http://forums.steampowered.com/forums/showthread.php?p=10822434#post10822434"]Steam forums[/ame]. (Some of them are missing the fog due to cordon issues.)
The green lights are supposed to be from glow-sticks on the floor, but I haven't gotten to the custom model yet. (Never done any serious modeling before.)
Is the green light good because it's visually different and interesting, or bad because it's not consistent with other underground lighting? I'm not sure.
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