First Build day is complete
This first picture is of what will become the primary spawn area of both teams. One major problem with 2fort is that it's main spawn area is very campable. Canyon is in danger of compounding this problem by only having one spawn area instead of two. However, as you see this area has 5 routes out which should make entirely bottling a team up nearly impossible. The dropshaft to the intelligence room exists because the attacking team has a dropshaft they can use to scout rush the intel, so what's fair for the goos is fair for the gander. This said, using the dropshaft involves a long enough fall to injure anyone taking that route.
Also visible here is the fact that the spiral staircase down has been moved closer to both the spawn and the battlements.
2fort Classic's signature was the long bridge approach between the forts - a sniper's fun ground that was such a headache that Valve decided to cut everyone a break by putting a roof on the bridge.
As can be seen here a narrow canyon separates the forts. I haven't decided on it's exact length, but it will be long enough to make any approach very dangerous.
The tradeoff here is while this is the most dangerous route to the intel, it is by far the shortest. Run up the canyon, drop down the Backdoor cave, grab, run up the spiral, off the battlements and done. Or take the long road back home. There will be several alternate routes and while Canyon will continue to have choke points like 2fort, unlike 2 fort where any one of 3 choke points could be used to defend the intel from most attackers, Canyon requires the control of at least 2 or 3 choke points to protect all the routes in.
That's all for build night 1. A long way to go.