2Fort Canyon (Working Title)

Aki

L4: Comfortable Member
Nov 2, 2009
155
8
Honestly, if you hate 2fort you'll hate this map to. While it give the attackers more options and forces the defenders to spread out and cover more points (at least 3 to be secure), it still is based around relatively long run back routes and choke points along them. I'm not trying to fix that - I'm trying to fix annoyances like the ease with which the spawn can be camped and the lack of options for attackers (1 route which splits apart twice between 3 choke points - gee thanks, lotsa options there). That was fine on Quake World Team Fortress and Team Fortress Classic where there was only 6 or 7 on a team, but now that each team has 14 people it's just too crowded.