- Jun 15, 2012
- 46
- 5
This is my take on a TF2 version of the classic UT map Facing Worlds. I made this as both a personal exercise, and to learn a bit more about Hammer mapping.
While I don't plan on doing any further work on this map, I would still appreciate any comments.
Specific changes made to the map for TF2 play -
- Added enclosed spawn rooms to minimise spawn camping
- Moved the towers closer together for faster gameplay
- Removed access to the top of the tower and lowered the sniper platform to limit the "dominance" of snipers
- Replaced teleports with ramps
- Moved the flags (intel) to behind the central pillar (to make room for the ramps)
- Added a new "underpass" path in an attempt to balance the map for all classes
Hope you have fun with this.
(Note: This is version 2, due to fixing a couple of glitches discovered on first playthrough that slipped through all my testing)
While I don't plan on doing any further work on this map, I would still appreciate any comments.
Specific changes made to the map for TF2 play -
- Added enclosed spawn rooms to minimise spawn camping
- Moved the towers closer together for faster gameplay
- Removed access to the top of the tower and lowered the sniper platform to limit the "dominance" of snipers
- Replaced teleports with ramps
- Moved the flags (intel) to behind the central pillar (to make room for the ramps)
- Added a new "underpass" path in an attempt to balance the map for all classes
Hope you have fun with this.
(Note: This is version 2, due to fixing a couple of glitches discovered on first playthrough that slipped through all my testing)
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