CP Trainyard

Bombraker

L1: Registered
Sep 22, 2014
39
38
The trainyards are devided, BLU and RED are ready, and the control points are open! Fight your way through my very first 5CP map and tell me what you think!
 
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Muddy

Muddy
aa
Sep 5, 2014
2,581
4,597
Quick word of advice, the name "Trainyard" has been used a million billion fifty-quintillion times. I'd recommend using something more distinct; if not now, then later down the line.

Looks good though!
 

LeSwordfish

semi-trained quasi-professional
aa
Aug 8, 2010
4,101
6,597
You know the thing about the forward spawns so i won't say it again. This is a pretty good map. The second feels like a mid which is pretty good but at the same time you could do more interesting things if it was asymmetrical - at the moment its balanced, which is great and all, but you could have a bit of fun with some extra imbalance.
 

Bombraker

L1: Registered
Sep 22, 2014
39
38
Quick word of advice, the name "Trainyard" has been used a million billion fifty-quintillion times. I'd recommend using something more distinct; if not now, then later down the line.

Looks good though!


I will replace it when something pops to mind, I just had to fill in a name for the forum post ^_^

Thanks!
 

Bombraker

L1: Registered
Sep 22, 2014
39
38
You know the thing about the forward spawns so i won't say it again. This is a pretty good map. The second feels like a mid which is pretty good but at the same time you could do more interesting things if it was asymmetrical - at the moment its balanced, which is great and all, but you could have a bit of fun with some extra imbalance.

Thank you for the kind words, I will start toying with some cool ideas (asymmetry being one of them now) when I have worked out all the problems! ^^

I have just fixed the forward spawn problem! Thanks for reporting and being so understanding!
 
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