The changes include:
-Replaced Spanish signs with French signs
-Removed clipping from the map
-The map is now set in night
-Added America
-Piranhas are now friendly
few mouths ago, i watched 2015 ueakcrash tell me how to make tf2 maps. i used that knowledge to make my first tf2 map: koth_gravellake (a1) (bc i will probably, almost certainly come back and want to improve things after playtests). this is a KOTH map, centered around a lake, with gravel in it...
A simple KotH map to get back into the swing of things.
It's set around a waterfall feature, but the theme isn't really set in stone. Tried making interesting routes and layout, which resulted in a more deathmatch-y one.
this was one of my 1st maps i made when i started making maps and when i found it again i wanted to "finish" it by that i mean i want to atleast make it playable
i know the map is too detailed for being still in alpha state but when i started i didnt know about this website so i would only...
After 2 days of restarting, frustration, and losing motivation I am done! This is an arena map made for the TF2Maps 72Hour Summer Jam, and the outcome of it is not the worst thing on the planet. Hopefully it plays somewhat okay ^^"
Almost forgot, 72Hr Jam poster was made by Heron, check it out...
Looking for a skybox version of the waterfall model. Has anyone ever used it? Does it even exist? I have no clue how easy it is to make. Any help would be appreciated :)
This is my first payload map and my second map ever, it is set in a mountainous environment and has areas inspired greatly by many of the maps currently in TF2 so hopefully it plays okay, any feedback is greatly appreciated as I am no where near done with this map.
So,
April is near and it was time for some good old joke maps.
Deepfall is a ctf map that is made in the style of the old western/coalmine. The unique part is that you fight each other in two small villages. And not in one giant complex. It also has a little 2-fort style mid section, which is...
If you ever tried to rocket jump for a decent amount of time, you probably know how glitchy the water is - it allows you to gain insane speed, jump very high and glide on its surface without touching the ground.
Yes, it may not have the desired high level of detailing because it is very big...
This is a very simple vertically falling lava texture. Basically, it is just this tutorial with nature/underworld_lava002 texture.
Packed with a simple map where you can check this out and see a usage example.
A gif of a texture in action.
Feel free to credit me if you want, I do not require...
A work in progress map that involves many trains, a water fall, a nice cliff to fall off of, and more! As an alpha 1 this map includes extra features like bad skyboxing, a rectangular water fall, dev textures and mismatched props!
- The map right now is not fully playable, the map will be symmetric so when I finish the RED part I will just have to copy paste and edit the necessary things for the BLU part -
Stage: Alpha v1
Gamemode(Possibilities): Mainly Invade CTF, KotH, Arena, CP, A gamemode that I will be working on...
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