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Not much of a guide, but helpful for when you wondered "man surely there is a quicker way to do XYZ"
1. Selecting overlapping objects: For example, a train has both a trigger_hurt and func_tracktrain, but clicking it will only select one! How do we select without moving the other? Simple! Use...
1-) Introduction And Required Things
The explosions you see in the finals of TF2 payload maps like Gold Rush, Badwater Basin, Barnblitz and more are not actually made in the source engine, these types of explosions are simulations made using 3D modeling programs. In this tutorial I will tell...
Been saying "I should do a new TF2 mapping tutorial series" for a while and today it happened. Here's episode 1. From first opening Hammer++ through to a first compile
Episode 2:
Episode 3:
Episode 4:
Episode 5:
Hello everyone!
i joined this community because i wanted to start again building maps with tf2.
i've recently discovered that now maps can load and execute Vscript files( .nut), and since i saw the sick stuff you could add to a map i was wondering: does anyone of you know where i can find some...
As a mapper, you should always try to make the map less repetitive. One way of achieving this is by adding texture variants to spice up the layout. However, multiple texture variants can cause your map's file size to increase by a margin. Let's say you have a 512x512 texture that is ~600 KB...
I have to make it absolutely clear that I am an idiot when it comes to this. I only learnt how to do it today, and the journey was confusing and frustrating and so right now is the ideal time to write a tutorial about how to do this. I had a huge amount of help from Floats on Discord, and I'm...
Introduction
Welcome to my guide on how to create skyboxes for Team Fortress 2 (and other source games) using Blender as our method of creating the skybox!
With this guide you can expect a step-by-step walkthrough on how to create both HDR and non-HDR skyboxes. The method used may be used for...
Hello, I'm making a map that requires fast spinning objects but they keep hitting the angle limit. I have been told there are ways to bypass the angle limit but I work best with tutorials and can't find any. If anyone has any good tutorials for bypassing the angle limit please post them here...
Introduction
This simple step-by-step walkthrough demonstrates how to create custom envmaps for Source!
This thread will show you how to capture in-game cubemap images. It will then walk you through the steps to implement those images into our envmap texture.
Ultimately, you may use any...
For a more permanent place for this info, I've updated the Valve Developer Community page on tf_logic_koth.
Introduction
The zz_red_koth_timer and zz_blue_koth_timer entities are team_round_timer entities auto-generated by the tf_logic_koth entity on map load.
These timers control the...
Ultimately the best type of ladder gameplay, is none at all
However, if you find the need to implement ladder gameplay, there is a better alternative than what I see most people do
The typical implementation of ladder gameplay I see in maps use the clip brush method, this is cringe for...
Shutting up specific voice lines (like the announcer) is more convoluted than I expected, and finding a solution was difficult so I’m making a thread on how to do it with style, and with this method you can not only remove the voicelines, but you can replace them with custom ones too!
This...
TF2Maps offers playtesting sessions called “Map Tests”. These sessions are invaluable for getting feedback on your map, so you can use it to improve your maps. This guide will walk you through preparing your map for a playtest session, using “Mecha Engineer” to queue it for a Map Test, and how...
Heya!
PASS Time is a somewhat complicated gamemode that heavily relies on it's players knowing what the fuck is going on and how to play it. Unfortunately, it doesn't really do much to try to teach you this info outside of a small wall of text at the beginning of a round that vanishes after 5...
A bit off topic from "maps", but I'm having a VERY hard time with painting a texture. It is a face for a custom TF2 player model. I've found tutorials on TF2 painting, but they're always on how to paint objects, never organic things. Does anyone have any experience with this, resources that...
Install the Source SDK
Open it at least once
Navigate to C:\Program Files (x86)\Steam\steamapps\common\sourcesdk_content\tf\mapsrc
From this folder you can get the decompiled versions of:
Arena Lumberyard
Arena Ravine
CP Badlands
CP Dustbowl
CP Granary
CP Gravelpit
CTF 2fort
PL Badwater
PL...
Introduction
It's that time of year again, where people are struggling to come up with a good gimmick for their halloween maps. Well don't worry; i'm here to make your job just a little easier.
In this guide i'll go over the many, MANY entities which are useful for scream fortress maps, as well...
Hello new mapper! Today I am going to teach you how to map, how to use our discord and give you some advices!
Starting
Part 1. Helpful things
Before you start making your first map,here are a few tools that can make your mapping experience more simplistic:
A Boojum Snark's Ultimate Mapping...
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