Unless I'm mistaken, this is my first map since 2015 that hasn't been for a contest, jam, or other similar special event.
2CP A/D, with no forward spawn for Blu. Instead, they get a shortcut after A is capped. The layout's a bit wacky; there's a lot of height variation and some really hard chokes with crazy sightlines. It should be fun.
Layout inspired by Thunder Mountain, Egypt, and Mercenary Park, with visuals inspired by my days rowing up and down rivers back in high school.
Uses Dan's Super Cool Pine Trees!
Thanks for taking the time to look at my map, I hope you enjoy it!