testing

  1. 14bit

    Stack the Deck Finalist Judging (Sep. 27, 2024)

    When: September 27, 2024 at 2:00PM EDT (6:00pm UTC) Where: EU Server Host: @14bit Map order: tbd
  2. 14bit

    Stack the Deck Finalist Judging (Sep. 13, 2024)

    When: September 13, 2024 at 3:00PM EDT (7:00pm UTC) Where: EU Server Host: @14bit Map order: cp_shanksgiving_b6 pl_desolation_b3a_bugfix cp_lamworth_a12 ctf_chouhen_b5a pl_conclave_b6b koth_splinter_b4 cp_thalassophobia_b5i_fix_2 pd_azureworld_b1 cp_siege_b2 cp_underway_b2
  3. Dr.Maxi

    Air tube test a1

    iTryed to imetait the air pipes from Portal
  4. icelandicmoose22

    Sluice box 3cp cp_sluice_box_b8a

    Night in the desert themed 3 cp. First map I really worked on. my goal is to have a strange but playable map.
  5. Billo

    Corruption RC2

    Hell is an experiment you can't survive in pl_corruption, a single stage payload map set on an Asylum. Explore the island, the cove and the asylum, try to survive the horrors and secrets you are going to discover.. If you dare. Play a standard payload map with the asylum theme, enter it's own...
  6. Weed Cat

    koth_ramps a2

    This is my first TF2 map and my first use of hammer. Enjoy my janky little world.
  7. cjpho787

    Korali A2

    Trying to make a mix of Viaduct and whatever cool crazy ideas I come up with. Lets go. A1: Wanted to make a unique mid point, turned out this in particular was a bad idea... One day this will be an old, abandoned, flooded train line. God, am I proud of this pit. It should play well...
  8. GallowPole

    Koth_Fig_Tree A4

    A simple yet elegant koth map with a Tuscans spytech theme in early development. Feedback apreciated.
  9. Parzivle

    Farm House B1

    An Alpha koth map created around farming. A very simple yet fun koth map. There are places to hide, run, rocket jump and mutch more you can come up with.
  10. 0100

    Minehills B1

    Once working coal mine is now running out of coal. It's your job to take it all. There's already b2 but it's not optimized so here's less detailed version.
  11. SouthwesternMapMaker

    Funtrain 1.0

    Operational map with packed files. Tell me if you receive any bugs playing. Features include: One-Way Spawns (Meant to stop spawncamping and force people to actually leave when they exit) Corridor to the front of the locomotive Ladder to the roof Ammo Pickups A toy train. Meant for...
  12. thysponge55

    cp_backwoods b3

    Welcome to cp_backwoods (yes, it's a pun) An early version of my fourth TF2 map. Contains: The classic, symetrical 5CP experience. Open middle, with breakable (and broken) windows. Flank routes, as well as main choke-points. Good sentry spots, heavy-holds, sniper lines and spy flanks...
  13. 14bit

    Secret April Fools Early Testing Gameday - March 28th

    Welcome back to the final... Secret April Fools Early Testing Gameday! April is fast approaching, and so is the infamous April Fools Gameday. So, I've decided to host early "preview" testing to help mappers make the best AF maps they possibly can. Some important notes: Startacker (the...
  14. 14bit

    Secret April Fools Early Testing Gameday - March 21st

    Welcome back to another... Secret April Fools Early Testing Gameday! April is fast approaching, and so is the infamous April Fools Gameday. So, I've decided to host early "preview" testing to help mappers make the best AF maps they possibly can. Some important notes: Startacker (the contest...
  15. 14bit

    Secret April Fools Early Testing Gameday

    Introducing the... Secret April Fools Early Testing Gameday! April is fast approaching, and so is the infamous April Fools Gameday. So, I've decided to host early "preview" testing to help mappers make the best AF maps they possibly can. Some important notes: Startacker (the contest judge)...
  16. DuckTheFinn

    kothiestkoth a1

    First ever released TF2 map from me, aiming to be a regular KOTH map to learn good practices and general map design.
  17. Matthew 2

    Where/How can I test maps?

    Hello, I'm new TF2 mapping, I've used hammer and I know the basics, but I have never finished a map, I recently started on a project, I got the basic layout and the logic but I need to test it. I tested it whit bots, but I don't think that's enough and I have only one friend who plays TF2. How...
  18. ммα | ∂αиỉєℓ

    cp_redrock b3

    Like the description says, my first attempt at a map with a more competitive focus. This level will serve as my graduation assignment. Took so inspiration from other maps and the goal is to shape this thing into something amazing.
  19. Kyzer

    Imp availability survey

    https://goo.gl/forms/mLLo1p6Ar1BzocRb2 A real quick survey to see if theres any other times we can do imps. Data will be compiled on Friday, Feb. 15, 2019 (or Saturday if responses are still being given) Form is not set to collect emails.
  20. I Darkstar X

    What can bots walk on?

    Hear me out, hear me out. I have no friends (or enemies) to test (to suffer in) my terrible (-ly confusing) maps, so I use bots, and strive to make my maps as bot-friendly as possible. However, I've encountered a wee bit of a snag. I like moving parts in my maps. I like having whole walkways...