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  1. Brokkhouse

    Vacuum III a1

    Arena version of a remake of a CTF version of a SD map originally made for MCL's Spookfest in 2022 (and won second place!). I'm finally trying to finish this map. On the way there, I want to make a little Arena experiment. Bespoke props by @Sprinkles The Opossum. Additional props by @AsG_Alligator.
  2. Katsu! :3

    From Another World - 8/21/2024 Gameday

    A single misaligned wormhole is all it takes. A single wormhole, through which we could never see the destination of until we arrived. And where have we arrived, exactly? Well.. it's a bit of a long story. You may want to stick to the spaceships until we land, it might be easier to get your...
  3. August101

    dm_spacesurf a1b

    Another open fortress space map, featuring large surf ramps, which was totally not inspired from a sonic adventure level. Who am I kidding Will give it a proper name once I've become more committed to the detailing, as the point isn't to be completely serious but still to be fun. Custom...
  4. MisterMaker_71

    Gravetyloss b1

    payload map located inside a spaceship inside a asteroid field. Blues objective is to push the cart throu 3 points where the cart stops and they need to capture a controlpoint to unlock the cart and procede. Over the duration of the map will doors and other things lock and unlock depending...
  5. AsG_Alligator

    Space Train v1

    A set of 4 models for your spacefaring rail transport needs. Includes a train engine, passenger car, flatcar and a conector piece. Skins for both teams.
  6. TheFatKitty2

    ctf_stardust A2

    To put it simply, a space-themed AD/CTF map. This is my third map! This one isn't KoTH or a terrible PL map, but instead uses an older community gamemode: AD/CTF. To be honest, I stumbled across the exact gamemode when trying to make a custom one lol. Story? Yeah, there is some in this map. BLU...
  7. August101

    gungame_poolparty v4c/v15

    A gungame vscript port of my poolparty open fortress port This is more of a test of implementing the vscript if anything else, but will make changes if needed (This version is also different from the Open Fortress version of the map due to different entities/lack of ladders) Custom content used:
  8. August101

    dm_poolparty (OF) b1

    A recreation of the half life DM map pool_party in Open Fortress. Though instead of xen, we're on the moon! This maps features the main layout of pool_party with weapons and power-up drops in similar locations, though this version will be more focused on being for Open Fortress past initial...
  9. MacRipley

    Mercs In Space - Asset Pack 1

    This asset pack was made to create a map aesthetically similar to Alien Isolation. Originally a little passion project but ended up burning me out because I'm essentially done with Source mapping at this point. If this feels really unfinished, that's because it is, but I hope you like what is...
  10. Ismaciodismorphus

    Payload EMP Explosion 12/28/2023

    Two EMP Explosion particles for a payload finale, contains Red and Blu variations for payload race. View: https://www.youtube.com/watch?v=M878-XCXRO0 View: https://www.youtube.com/watch?v=3I9mKbM1TVg
  11. August101

    pass_poolparty (to be renamed) a1a

    Mann Co. has just established a lunar resort getaway for their higher ups, and want you to test the effects of lunar rock poisoning on the water. A unusual map inspired by the Half life DM map poolparty (but instead of xen, it's in space, but space is tf2's xen in terms of theming so whatever)...
  12. Ponds34

    Priority Beta 2a

    Fight in an undisclosed space-station on the moon! The Station AI may try to kill you with lasers and the biologics incinerator, but just ignore them you'll be fine. Credits: Funicular - Art-pass and logic help Cincomma - Laser Textures The SFM Asset pack
  13. Green-One

    Duel_clouds a1

    In the year 1969, Blutarch Mann created the ultimate space colony called the Noah. While its story is long, the short version of it is that after the Gravel War, the Noah lost contact with Earth, but due to its self sustaining systems, it is fully capable of being maintained by its crew without...
  14. MacRipley

    MStation a7b

    A/D Map set inside the communication deck of a space station Heavily inspired by Ron Cobb's art, Alien Isolation, and Fireteam Elite. Would like any feedback on timings, covers, pickups, etc.
  15. RatsInYourWalls

    pl_spacewater 2023-10-18

    Decided to upload this to tf2maps bc why not Assets used: asteroid blue side assets - Cuba blue moon wallpanel textures - BobbyTF2 space doors, space console, payload monorail track, space-cart- AsG alligator space-props - Gadget autumnal content pack hologram sign textures - Berry + Lacry...
  16. JackHundeswald

    72hr Jam 2023 pd_amalgamation_72hr_jam_2023 V1

    [BROKEN AND UNFINISHED] This map lacks certain things that were planned. The sky is half broken and not how I wanted to do it, the trains clip into the world, the bridges are ugly and more Images are from inside the Hammer++ Lighting Preview window This is an entry for the 72hr Jam of 2023...
  17. Trakmer

    72hr Jam 2023 Unusual Effect: Outer and Beyond

    and this is it, my entry for this years jam, instead of doing modeling i decide to go for a type of unusual particle am not too familiar with and am quite happy with the result, if you ask what even is this, i am not really sure myself, i just went wild with the idea of multidimensional...
  18. 14bit

    72hr Jam 2023 td_14bit a2

    A Territorial Domination map set on the moon made for the 2023 Jam! Uses the Territorial Domination Vscript prefab by @Another Bad Pun, @Emil_Rusboi, and @Kube Uses decals from the Frontline pack by @Void The dome in A2 is from BulletCrops, author unknown
  19. PureAdvantageCamel

    Spacetrucking contest1

    Made for the 72hr Space-Themed OF map competition. might be updated later
  20. Brokkhouse

    Vacuum II a0a

    Remake of sd_vacuum with mirror symmetry, a more streamlined art direction, and an entire year of additional mapping skills. This map is a CTF-SD-hybrid. Each team has a flag. You need to steal the enemy's flag and bring it to your team's elevator at mid, which you need to ascend three times to...