soundscapes

  1. KrazyZark

    Italy Pack (WIP) V1

    The Italy pack is now public for use as a early WIP since clealy this is years from release I its best of people can just use them now. It will eventually finish so please send constructive feedback and bug reports! Italian translations and some misc props by ALIEN31 Furnature props modelled...
  2. Braindawg

    Advanced Color Correction 2.0

    Simple script that allows for fading between multiple color correction lookup files based on the players active fog controller, or active soundscape. Also includes a script that creates a table of soundscape indexes/fog controller entindexes and their associated string name. Allows users to...
  3. FateFighter

    Soundscape no music

    Why can't I hear this music?
  4. XEnderFaceX

    Invasion Soundscapes V1

    Soundscapes for your Invasion Maps! Soundscape list: ------------------ Space.SpawnCapsule - General Space Interior Ambience Space.Hallway - Lighthum, quiet scratching on wall Space.Storage - Items drop, button pressing sounds Space.Outerspace - Quiet Ambience, Wind Space.Organism -...
  5. XEnderFaceX

    Poison Soundscapes V2

    Soundscapes from my Map: Poison Soundscape list: ------------------------ Poison.BluSpawn - Lighthum, Bubbles Poison.RedSpawn - Lighthum, Fire, Grill, Screaming Heavy Poison.Carvehouse - Indoors, Creaking Wood Be sure to credit me in case youre using them! :) Listen to the Soundscapes...
  6. XEnderFaceX

    Bottle Soundscapes Final

    Soundscapes from my Map: Bottle Soundscape list: ------------------------ Bottle.Spawn - Lighthum, Fire, Wind Bottle.Outside - Birds, Machinery, Eagles Bottle.Interior - Wind, indoor ambience Bottle.MechanicHouse - Computers, Crows Bottle.BarrelStorage - Lighthum, Crows, Boiler Be sure to...
  7. Yaki

    Problem: MvM and "_level_sounds.txt"

    I'm making a map called "mvm_berserker". I want to replace the announcer with Merasmus, yet I can't seem to get level sounds to work. I set the file name to "mvm_berserker_a4_level_sounds.txt", and the path in my "maps" folder. Yet it just doesn't work. The map too is "mvm_berserker_a4.bsp" Is...
  8. Da Spud Lord

    Spud Lord's DuskTillDawn Soundscapes V1

    I created these soundscapes due to a lack of nighttime jungle soundscapes for use in my Dusk Till Dawn contest entry. Decided to release these as at least a few people liked the sound in that map, and I figured someone might get some use out of these and I need an excuse to not work on my other...
  9. The_Gl!tch.exe

    Soundscapes don't play

    Hello there, I'm working on the 4th version on my map and it uses the same soundscapes as in the 3rd version. So basically I've "copied" the soundscape txt-file soundscapes_trade_island_a3.txt and renamed the copy to soundscapes_trade_island_a4.txt (just like the map name). However, here comes...
  10. The_Gl!tch.exe

    Soundscapes/ Soundscripts Problem [Solved]

    I've made a trade map and it uses soundscapes for background music only. For this I have a soundscapes_manifest.txt file refering to the soundscapes_mapname.txt which contains the soundscapes. (Both files are in the scripts folder) The soundscapes usually work when compiling with Hammer...
  11. XEnderFaceX

    Nighttown Soundscapes V4

    Soundscapes from my Map: Nighttown Soundscape List: ----------------------- Nighttown.Spawn Nighttown.ParkingLot Nighttown.City Nighttown.Bar Nighttown.Shootingrange Nighttown.Bowling Nighttown.Casino Be sure to credit me in case youre using them! :) Listen to the Soundscapes: View...
  12. XEnderFaceX

    Wildpond Soundscapes Final

    Soundscapes from my Map: cp_wildpond Soundscape list: ---------------------- Wildpond.Inside Wildpond.Outside Wildpond.Interior Wildpond.ControlRoom Wildpond.Cap1 Wildpond.Cap1BluSpawn Wildpond.Cap3 Wildpond.Cap3RedSpawn Wildpond.Cap2 Be sure to credit me in case youre using them! :)...
  13. XEnderFaceX

    Jungle Soundscapes V5

    Soundscapes for your Jungle Maps! Soundscape List: ------------------------ Jungle.Inside - Lighthum and Birds Jungle.Outside - Birds, dogs and Owls Jungle.Interior - Inside, slight Wind, birds, dogs and Owls Jungle.Controlroom - Computers and Radar Jungle.Pond - Pond water, birds, dogs...
  14. XEnderFaceX

    Japan Soundscapes V6

    Soundscapes for your Japan Maps! Soundscape list: --------------------------- Japan.Inside - Indoor Sounds and quiet Machine Hum Japan.Outside - Outdoor Sounds, small Wind and Birds Japan.Interior - Inside Sound Effects Japan.Sakura - Outside Sound, Owls, Trees and Birds Japan.City -...
  15. XEnderFaceX

    Construction Soundscapes V7

    Soundscapes for your Construction Maps! Soundscape List: ----------------------- Construction.Inside - Lighthum, Machine Hum and Glass Bottles break Construction.Outside - Construction Ambient, dogs and Cranes Construction.Interior - Indoor Sounds and desert Rustle Construction.ControlRoom...
  16. XEnderFaceX

    Export Soundscapes Final

    These are the Soundscapes for my Map: koth_export: ----------------------------------------------------------------------- How to install: --------------- 1. Drag the Soundscape file into the: Team Fortress 2 -> tf -> scripts Folder 2. Rename the Soundscape file with your Map. pl_example ->...
  17. XEnderFaceX

    Frontline Soundscapes Final

    Frontline Soundscapes! -------------------------------- Frontline.Inside Lighthum, Explosions and Shooting Sounds Frontline.Outside Wind, Dogs and Shooting Sounds Frontline.Interior Indoor sounds with Wind Frontline.Bunker Lighthum, Machine Hum and Wind...
  18. FloofCollie

    Two Questions (Soundscapes and displacements)

    FIRST QUESTION Okay, so, first off: I've seen 3kliksphillip's video on soundscapes, and they've worked in the past for me. I've only ever used them by placing them as prefabs from A Boojum Snark's Soundscapes library, and I noticed they often have one to four info_targets grouped with them. What...
  19. O

    Any Idea on how to create custom soundscapes?

    Title!