small

  1. Synethic223

    ctf_SniperDuel 1

    A small map I made that is designed for the Sniper class Every side of it is symetrical, and each side contains: -Two towers -Bottom floor for Team's Flag -Corridor with 3 windows that connect each side Every corner of this map is open for the enemy on the other side to make sure the other...
  2. owen608

    Jungle Groove a4

    Jungle Groove is a pass-time map for the competitive scene currently (as of writing this) going to playtest this as soon as i get my hands on the pugo runners supposed to be themed around a stone, rockey jungle aspect with the main building theme, themed around temples (like the long forgotten...
  3. Poopermario67

    Sundown Alpha 3

    A square turned KOTH map! The battlefield is perfectly symmetrical, with a trench in the middle. Choose a flank route by going either under the point, or behind the bases. (this is my first map)
  4. #ShareTheRedSquare

    koth_atzeko Alpha 2

    In progress
  5. Katsu! :3

    Gamemode Types on Katsu's Mapping Sheet

    Heyo. Today I'm just gonna run through what the different gamemode types mean on my Custom Maps Collection. Hopefully won't go too long. A reminder that just because a certain objective is only officially used either symmetrically or asymmetrically (ie, the flag) does not mean that it cannot be...
  6. Aliester

    KOTH - Volcanic Outpost 2023-10-03

    King of the Hill map set on an outpost inside a volcano. Go wild!
  7. GEEKOVICH

    72hr Jam 2023 koth_neighbours 2023-09-16

    My first attempt at TF2 mapping:D
  8. clippy605

    Xylophone a4a

    Xylophone is a tight KOTH map mostly intended for me to learn the hammer editor. The map is in a very early stage where the layout has a very high chance of changing. At this point, Xylophone needs playtesting to see how to evolve it. Credits HappyHead for the green poisonous water texture
  9. Elgen T

    Silo b1b

    Simple koth map based around a silo, with a generally easy layout to get used to. Good verticality alongside a few flank routes for faster classes or helping push onto the point to take control.
  10. zythe_

    mini gpit a2

    small gravelpit styled ultiduo map also compatible with ultitrio!
  11. nea

    Valley 2

    First map*! *that ive uploaded to tf2maps As with the first of almost anything, it probably sucks. But I need to know WHY it sucks. Its a bit bland, unoriginal, and generally underwhelming. Please leave feedback! (if you want to of course.)
  12. ProCopperTail

    Centrifuge v2beta

    Work in progress. Capture the shed in the middle.
  13. its_natclayton

    LD3_Washout a3

    Developed as part of a Source level design jam in a Patreon discord server, with the theme being "Five Rooms" Washout is a 5CP map set in a dusty desert compound, that trades the usual sprawl of 5cp maps for a more compact layout that shifts depending on point control. Inspired by cp_Steel's...
  14. A Smooth Criminal

    Silo V5A

    Hello. I got Hammer++ recently for fun. I've never done mapping before and I thought I'd just mess around for a bit with the editor to see what it could do. Little did I know that it'd turn into 3 days of my life pretty much being dedicated entirely to this thing. It may not have perfected...
  15. Dr. Terror

    koth_secretstash 2022-12-21

    My first TF2 map, made over the span of about two days. Probably very bad (as most peoples first projects are) but I think it could be fun regardless :) Small map, probably best played with around 6 people on each team, but with enough spawns set for 32 people if you're crazy.
  16. FPeely

    koth_tallbridge Alpha 2.01

    The first map I have ever made in hammer. On the lookout for feedback, will continue developing the map.
  17. SoulzBerry

    Sundrop a2

    This is a fairly small KOTH map. It doesn't have any special mechanics or gimmicks. I don't have a set theme and the layout may change greatly later on. I originally designed it a while ago as a SD map but decided to drop it very early on. I recently found it again and decided to simplify it to...
  18. ToomSterr

    Inferno A4

  19. Markus_McCloud

    Graffiti (Alpha) Alpha 3a

    I came up with this map layout idea while bored as hell at work. The idea for the theming came about as one of ArraySeven's old discarded ideas: In my idea, I made it into a small Tug of War Payload map instead of a traditional one. And yeah, I know that choosing an unconventional gamemode...
  20. ItsOnlyMilky

    Strongarm A1

    Strongarm is a KOTH map with a moving point! The point is suspended from the arm of the crane at the center of the map- the point is static at first, but when captured will begin to move as the crane rotates (clockwise when the point is controlled by BLU, and counter-clockwise when the point is...