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  1. Sonoma

    Pit 2023-05-08

    A reimagining of the classic TF2 map pl_minepit from 2009, originally created by cdsand. With their permission I've re-artpassed the map to fit TF2's artstyle in a way that makes it looks straight out of 2009, I chose the desert theme because of that. I picked this map because I'm very...
  2. Custard1

    72hr Jam Jar 2021-12-13

    A jar of 72 hour jam. Made as a joke, not for actual submission for 72 hour 2021. Has collisions, 4 material slots (awful optimisation). Compatible as a $staticprop
  3. Yelta + 옐다

    Small project ideas?

    This might be a silly question, but I haven't made a map in a while and just felt like getting into hammer again. Thing is, I don't have time, motivation or knowledge to make an entire map. I'd much rather do just a few rooms, with a lot of detailing, some funny things like pits and trains, much...
  4. G

    koth_mannshack v2

    A small king of the hill map (24 player maximum). This is my second map, so I tried to add a lot more thing than the previous one.
  5. [Tryhards] YannYann123

    koth_beachbells a1

    First map where i dont think scaling is much of an issue, but i'm wondering if i should add another courtyard between the spawn rooms and the point.
  6. [GIB] Kapwiing

    Venezuela a2

    Wow a koth map. But its Venezuela I had an idea for mid and decided to make an entire map to test things. I thought of brazil when making it for some reason so I decided to go with Venezuela because I had no other idea. Feel free to leave any kind of feedback, positive or negative, I really want...
  7. bagelchips

    koth_dustpit A1

    My first map, so don't expect perfect balance. A small, viaduct inspired koth map with a choice, go blindly out a vent for quick access to the point, or take a longer, safer path. Just like viaduct, this map is symmetrical mirrored. Just dev textures, unoptimized, and with a bad skybox.
  8. tomix7

    A cliff somewhere a3

    A small capture the flag map
  9. Zorb

    Brinetown a6a

    A pretty short map inspired by a dream I had while at the beach
  10. tomix7

    koth_tomix7_mc16 a1

    This is a map, it was made for the exclusion zone contest.
  11. iGraceTTG

    2Garage A3

    This is my first TF2 map I've ever done, so it's a little bit raw since I did it in 2 days. However, it's playable and you can jump up to the walls near the point.
  12. tomix7

    Namtso A2

    Heavily inpired by lakeside.
  13. youporkchop5

    Skyhigh b1

    This upload is mostly for archival purposes as I created this map in August 2018 and haven't updated it since. However, I really like it and I may come back to finish it one day. On top of Mann Co's most recent 3rd extension to their headquarters, RED and BLU duke it out! They should watch...
  14. tomix7

    Big Foot's Cave rc3

    A simple koth map. It's my first map.
  15. moo

    Viewport Help Needed

    Hello everyone, I am new to Hammer Editor and map-making, and I need some help with this viewport problem I had. So when I opened Hammer Editor and looked through the viewport, I saw a full-screen button at the top and so I clicked it, and now I don't know how to make it smaller again. Does...
  16. Sonoma

    Medieval Trojan s1s2a1a

    BLU tries to push their Trojan horse(equipped with a nuclear bomb) to RED's castle This is the second stage
  17. oliviasocks

    koth_logyard 2

    This is my first map, not really intended for serious play but more of an exercise in developing a map beyond dev textures. This is built off of my personal version of UEAKCrash's tutorial koth map, as that's what I started learning with. The changes that I've made to the structure of the map...
  18. Fluury

    Smalltime RC1a

    PASS Time but small with a bunch of gamemode changes to make the gamemode more fitting for pubs. It's supposed to be an extreme experiment of what would happen if you take the gamemode that is known for it's open world sandbox maps and put it into a rather minimal size. It also houses a large...
  19. The Marxinator

    cp_skyway_seiban_b1 b1

    A linear symmetrical CP map with three points. Each team controls one side objective by default. There is a central objective which must be captured before the opposing team's point may be captured. A skyway extends over the central objective linking the side objectives. Only a door separates...
  20. zythe_

    zythe_mc11 a1

    main concept was the 3 layered tower in the middle, kind of ended up not knowing what to put around it, so you get a box.