questions

  1. iballll

    What’s with physics props behaving strangely

    Why are things like bottles and cans not effected by explosive but comes aren’t effected by bullets and are effected by explosives
  2. iballll

    Physics props/destructables

    How do you feel about physics objects and breakable thing in maps do you think there should be more?
  3. iballll

    How do I access certain props

    How do I access props from something like turbine center or teufort invasion?
  4. iballll

    I want to put cs_office in tf2 hammer how would I do this

    I want to open map file for counter strike source office in tf2 hammer how would I do this
  5. D

    Questions on collaboration.

    I think I will try and get some people together to work on a map idea I have (will make that request in another post) but I wanted to ask some question beforehand to be better prepared. Surely someone has experience heading a group of people working on a single map or project and would be...
  6. JackHundeswald

    Need help making sea waves like Banana Bay [unresolved]

    Hello everyone. I am still working on a personal project, some place to relax between competitive matches. The view is great, but the sea is a bit boring. I wanted to add waves like on plr_bananabay and pd_cursed_cove_event. however, upon decompiling these maps and looking throught hammer, all I...
  7. Nethy

    Help Koth Symmetrical Maps

    Hello everyone! Just for a quick primer, i'm currently working on a Koth map that is a desert themed (similiar to lakeside in theme) that only seems to work as a symmetrical map. It has two side routes next to the point which really can't be flipped w/ the viaduct formula. I'm pretty new to...
  8. Pixel Brush

    What was your drive to start mapping?

    For me it was just wanting to make something for TF2. Since I failed making 3D Models and since no one liked my War Paints I decided to just start mapping. Feel free to link to the stuff that you made before mapping or what inspired you to start doing it. My War Paints: Ballonyro...
  9. mat_mot0

    Bad Brushes

    I had a error with my map that would not compile the rest of my progress into the game. I checked it on Interloper.net and I don't know what "brush 5955: floatplane: bad normal side 1 texture: tools/toolsnodraw" means. I'm very knew to the mapping community and mapping in general and any help...
  10. mat_phong 0

    How do I make a player only have melee?

    I am planning in making a map but I cannot make players have only melee. How can I make that possible? I'd also like to know how to make the player able to pick up weapons around the map and how to spawn the weapon that can be picked up.
  11. Tango

    Any way to reverse gravity?

    Want to do some cool effects, there has to be a better way then using a trigger_push.
  12. FishyUberMuffin

    Questioning

    Is there a thing on here called asking too many to questions. The questions are not stupid questions but good questions.
  13. Stili_z301™

    Questions...

    1.does is make a difrence making props non solid as in optimization file size ect? 2.does making the lightmap smaller on clip brushes, trigger, bullet block and other invisable textures make a difrence? 3.whats a prop_detail, and where is it optimal to use it? 4.is there a way to turn hl2...
  14. ммα | ∂αиỉєℓ

    Some imp questions

    So I was looking to get my map up for some imp action, but I can't find that gosh darn bot. Can anyone tell me the name of this lovely bot so I can send him/her/it some detail? That would be swell. Also are the imp recorded like the gamedays are? Do we get a replay send to us or is it only...