1. Hey there Guest,

    The game servers have moved to semi-dedicated hardware and IPs have changed. Please see front page server widget for up-to-date game server information.

Bad Brushes

Discussion in 'Mapping Questions & Discussion' started by Righteous Anonymous, Feb 25, 2018.

  1. Righteous Anonymous

    Righteous Anonymous L1: Registered

    Messages:
    16
    Positive Ratings:
    1
    I had a error with my map that would not compile the rest of my progress into the game. I checked it on Interloper.net and I don't know what "brush 5955: floatplane: bad normal side 1 texture: tools/toolsnodraw" means. I'm very knew to the mapping community and mapping in general and any help would be greatly appreciated. Thank you.
    Compile log:
    ** Executing...
    ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vbsp.exe"
    ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\somewhere.vmf"

    Valve Software - vbsp.exe (Oct 14 2017)
    4 threads
    materialPath: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\materials
    Loading C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\somewhere.vmf
    Brush 5955: FloatPlane: bad normal
    Side 1
    Texture: TOOLS/TOOLSNODRAW


    ** Executing...
    ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vvis.exe"
    ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\somewhere"

    Valve Software - vvis.exe (Oct 14 2017)
    4 threads
    reading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\somewhere.bsp
    reading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\somewhere.prt
    LoadPortals: couldn't read c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\somewhere.prt


    ** Executing...
    ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\vrad.exe"
    ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\somewhere"

    Valve Software - vrad.exe SSE (Oct 14 2017)

    Valve Radiosity Simulator
    4 threads
    [Reading texlights from 'lights.rad']
    unknown light specifier type - lights

    [56 texlights parsed from 'lights.rad']

    Loading c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\somewhere.bsp
    Setting up ray-trace acceleration structure... Done (0.08 seconds)
    1153 faces
    298634 square feet [43003416.00 square inches]
    0 Displacements
    0 Square Feet [0.00 Square Inches]
    1153 patches before subdivision
    33419 patches after subdivision
    0 direct lights
    BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0)
    BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (1)
    transfers 3134794, max 388
    transfer lists: 23.9 megs
    GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
    Bounce #1 added RGB(0, 0, 0)
    Build Patch/Sample Hash Table(s).....Done<0.0063 sec>
    FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0)
    FinalLightFace Done
    0 of 0 (0% of) surface lights went in leaf ambient cubes.
    ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (1)
    Writing leaf ambient...done
    Ready to Finish

    Object names Objects/Maxobjs Memory / Maxmem Fullness
    ------------ --------------- --------------- --------
    models 5/1024 240/49152 ( 0.5%)
    brushes 243/8192 2916/98304 ( 3.0%)
    brushsides 1797/65536 14376/524288 ( 2.7%)
    planes 1214/65536 24280/1310720 ( 1.9%)
    vertexes 1746/65536 20952/786432 ( 2.7%)
    nodes 600/65536 19200/2097152 ( 0.9%)
    texinfos 63/12288 4536/884736 ( 0.5%)
    texdata 26/2048 832/65536 ( 1.3%)
    dispinfos 0/0 0/0 ( 0.0%)
    disp_verts 0/0 0/0 ( 0.0%)
    disp_tris 0/0 0/0 ( 0.0%)
    disp_lmsamples 0/0 0/0 ( 0.0%)
    faces 1153/65536 64568/3670016 ( 1.8%)
    hdr faces 0/65536 0/3670016 ( 0.0%)
    origfaces 605/65536 33880/3670016 ( 0.9%)
    leaves 606/65536 19392/2097152 ( 0.9%)
    leaffaces 1348/65536 2696/131072 ( 2.1%)
    leafbrushes 419/65536 838/131072 ( 0.6%)
    areas 2/256 16/2048 ( 0.8%)
    surfedges 8043/512000 32172/2048000 ( 1.6%)
    edges 4583/256000 18332/1024000 ( 1.8%)
    LDR worldlights 0/8192 0/720896 ( 0.0%)
    HDR worldlights 0/8192 0/720896 ( 0.0%)
    leafwaterdata 0/32768 0/393216 ( 0.0%)
    waterstrips 99/32768 990/327680 ( 0.3%)
    waterverts 0/65536 0/786432 ( 0.0%)
    waterindices 1614/65536 3228/131072 ( 2.5%)
    cubemapsamples 0/1024 0/16384 ( 0.0%)
    overlays 0/512 0/180224 ( 0.0%)
    LDR lightdata [variable] 938160/0 ( 0.0%)
    HDR lightdata [variable] 0/0 ( 0.0%)
    visdata [variable] 13806/16777216 ( 0.1%)
    entdata [variable] 3936/393216 ( 1.0%)
    LDR ambient table 606/65536 2424/262144 ( 0.9%)
    HDR ambient table 606/65536 2424/262144 ( 0.9%)
    LDR leaf ambient 297/65536 8316/1835008 ( 0.5%)
    HDR leaf ambient 606/65536 16968/1835008 ( 0.9%)
    occluders 0/0 0/0 ( 0.0%)
    occluder polygons 0/0 0/0 ( 0.0%)
    occluder vert ind 0/0 0/0 ( 0.0%)
    detail props [variable] 1/12 ( 8.3%)
    static props [variable] 1/1716 ( 0.1%)
    pakfile [variable] 842/0 ( 0.0%)
    physics [variable] 91947/4194304 ( 2.2%)
    physics terrain [variable] 2/1048576 ( 0.0%)

    Level flags = 0

    Total triangle count: 3311
    Writing c:\program files (x86)\steam\steamapps\common\team fortress 2\sourcesdk_content\tf\mapsrc\somewhere.bsp
    2 seconds elapsed

    ** Executing...
    ** Command: Copy File
    ** Parameters: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc\somewhere.bsp" "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\maps\somewhere.bsp"


    ** Executing...
    ** Command: "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\hl2.exe"
    ** Parameters: -game "C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf" -windowed -noborder -w 1920 -h 1080 -novid +map "somewhere" -steam
     
  2. Vel0city

    aa Vel0city func_fish

    Messages:
    1,938
    Positive Ratings:
    1,542
    You have a brush that is invalid. Read on the issue here: https://developer.valvesoftware.com/wiki/Invalid_Brushes The texture it gives you is the texture that's applied to the face of that invalid brush. Alternatively, use Alt+P in Hammer to get the error checker, it'll tell you that you have a bad brush. You can then fix it via that menu or go the the conflicting brush yourself and fix it there.
     
  3. henke37

    aa henke37

    Messages:
    1,954
    Positive Ratings:
    465
    Use the View->Go to Brush Number command to find the offending brush.
     
  4. Righteous Anonymous

    Righteous Anonymous L1: Registered

    Messages:
    16
    Positive Ratings:
    1