well here is the work of the 3 bois in the summer jam
Trakmer: Model and tf2 Rigging
KreyGreng: Textures
Naut: Concept art and thumbnails
also the download is a tf2 mod that replaces the ghostly gibus for the pyro, have fun
https://steamcommunity.com/sharedfiles/filedetails/?id=1458965104
First time submitting something for the 72hr Jam, hopefully I'm doing this right.
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I wasn't quite certain of when the Jam started, and by the time I finally decided to check, I only had about 20 hours to get something out. So that screwed up my original plans a bit.
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I had to ditch my more...
Well, this is my entry for the Summer Jam 2018 n.n
I recreated the loadout of my pyro that I use in RSP, It´s like an astronaut with a pan for weapon... idk but i love it.
I hope you can continue to exceed even more goals that had been raised
So much thanks for the opportunity to share and show...
Something I made in SFM to the best of my ability. I am not the best at SFM but I wanted to contribute to the Summer Jam of this year and I still would like to learn how to properly use SFM.
RED Scout and BLU Pyro have a friendly basketball match on Sawmill-but Pyro isn't afraid to play a little dirty!
Basketball model by Calvin JD. Download it here, along with a hoop! (SFM Workshop)
AT734[/ATTACH] I tried my best.
It's really BAD.
And this is the poster with the most dedication, yet I FAILED.
Oh yeah, the poster is about a pyro watching a friendly scout die.
Resources:
SFM
PAINT 3D
Krita
Photo's Edit & Create
Steam Profile: https://steamcommunity.com/id/1512153151511/
RED Scout and BLU Pyro have a friendly basketball match on Sawmill-but Pyro isn't afraid to play a little dirty!
Basketball model by Calvin JD. Download it here, along with a hoop! (SFM Workshop)
Map with working "volleyball" logic. Changes seek range depending on player count. Blocks the projectiles but not the ball. Blocks players from jumping over. Detects balls which drops on your own field.
25 sec attack timer, if it runs out, your team dies and ball goes over to opponent...
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