port

  1. Aarmastah

    Nucleus (Player Destruction) a3a

    A Player Destruction port of Nucleus, based on a shounic video wherein an early version of "pd_nucleus" was made to test gamemode logic. View: https://www.youtube.com/watch?v=iwxbY-p_w0w
  2. Ponds34

    Turbine Redux (Team Fortress 2 Version) Version 2

    This is a map that aims to make turbine better to play, while keeping its stupid, classic, fun aspects intact. Changes include: Added more routes in the vent system Added a small health and ammo kit near the start of the vent system Added a grate to the vent system to improve visibility Added...
  3. Emil_Rusboi

    Fragile rc1a

    originally koth_moneymouth, This map takes place in a sea port terminal, where mercs are fighting over the shipment of australium. Beware of the approaching tornado!!
  4. wolfcl0ck

    A Hat in Time Harbor [TRADE] RC3

    Expertly recreated using as many original assets as possible, this map accurately recreates A Hat in Time's 2012 early prototype world as close as possible to the original. Any assets that no longer exist were recreated by yours truly (including the old brick wall texture and old clocktower) and...
  5. Sae35™

    HL1 Loader port 1.0

    You ever need a suspiciously low resolution mover of crates? Well here it is! Ported straight from Half Life 1, this comes with three loaded animations, being idle, boxwalk, and rampwalk. Obviously, all rights go to Valve, so only bother crediting them, since I only did the conversion to work...
  6. Technochips

    vip_upward v4

    You've heard of vip_badwater, now get ready for vip_upward. This is just pl_upward, but instead of a bomb there's the Civilian. Now, this map doesn't have a final control point, and instead have a huge welcoming pit at the end. I'm sure you'll figure out where the Civilian should go. Features...
  7. JackHundeswald

    Jedi Outcast: Warring Factions 1.0

    Go back in time to 2002's jedi Outcast and experience one of the multiplayer maps, now ported to Team Fortress 2! The map functions differently from usual gameplay, for example: -the flag really is a flag -you need to return your flag to be able to capture the enemy's -flags can be returned...
  8. Emil_Rusboi

    Crossfire b6_fix

    Remake of HLDM map - dm_Crossfire Somewhere... on Lovely farm facility... 2 Teams have built facades for their evil plan - destroy each other. They got a huge nuclear missile and their task - Destroy all enemy team or deploy a nuke... Appreciation to: Generic Farm assets - Squeezit Tractor...
  9. Billo

    SharkBay RC2

    SharkBay Is a king of the hill map set on a port. There is an accessible ship to the port that has a full health pack inside and can be used for flanking. the map is mirrored. meaning that both sides are the same like as if you were looking in a mirror. In the Future the map Will feature some...
  10. The Siphon

    Textures refuse to work when porting from Blender to Source

    This is the second model that I've tried to port to Source, but not sure why, but the textures refuse to work. I followed this tutorial: Though despite saying "Gmod", porting them to Source Filmmaker should work the same way. Here are all of the files, including the blender stuff, model...
  11. Jack5

    TFKart SMK Mario Circuit 4 v3

    Preface This map was originally a submission of mine on GameBanana since February the 22nd, 2018 and has last been updated on March the 15th, 2018 according to that site. This map has in its entirety been reposted to TF2Maps.net, and GameBanana will continue to be the prime source of downloads...
  12. BluTF2

    Trying to port a CSS map to TF2

    I've been trying to port this map https://i.gyazo.com/6f9bc9370ebb963af6bdbdfcd263c4d4.mp4 to tf2 using hammer but I've got a few problems. 1. I can load the map in sfm but when i try to open it in tf2 it says it is missing or invalid. Is this because I have to export the .bsp map file in a...
  13. obodobear

    Attempting to Port Things from Wii to Source Engine/Hammer

    TLDR: I'm making a map of colony 9 from Xenoblade and don't know how to compile .smd files or retexture world geometry in blender. Recently I took up a new mapping project for myself, it will be colony 9 from Xenoblade Chronicles (my favorite game of all time) and in doing so I have had to...
  14. Funnystuf

    Blasted a1

    (Note: Blasted is the working title. When it gets to around Beta, I'll probably make a name change.) This is my major Frontline map, pl_blasted. I'm honestly surprised it took more than a month for this to enter A1. Here's a basic rundown of the map: BLU starts near a beach next to a gate...
  15. Kisco

    Past 72hr Jam Entry Tf2 Port to CS:GO - Pl_Upward 1.1

    This map is PORTED from TF2 to CS:GO Just like the map in TF2, you can push the cart, trigger checkpoints and more! Input. If there are any problems or bugs please report them in the discussion HERE If you have any questions about me or the map please tell me in the discussion HERE What...
  16. Kisco

    Past 72hr Jam Entry CS:GO Pl_Upward 1.0

    TF2 map ported to CS:GO almost replica of the game! COMPILING MAP RIGHT NOW DOWNLOAD IS OLD VERSION WITH MANY BUGS AND NO CLOCK!