payload race

  1. Estlib

    siege_snowtown_redux blockmap0

    A redux of my old map https://tf2maps.net/downloads/siege_snowtown.9685/ Many thanks to Mr Burguers and gidi30 for their superior gamelogic and vscript support in helping me getting the gamemode redone. As such, the old player destruction-based prefab is unused, and gamemode is now more...
  2. FrostyHoneyJuicy

    plr_orangeshot v1

    ORANGESHOT THE REMAKE OF CP_ORANGE (INTO PLR) The map is set on an island of the American military base near the Japanese mainland. This particular version was made entirely from scratch in an attempt to beautify and improve the gameplay of the beloved orange map while using a different...
  3. MC_Labs15

    Deathray a5

    A payload race map with custom Vscript-powered laser carts which can be controlled by players. Hit the button on your team's cart with your melee to activate it!
  4. V

    Espresso b1a

    A PD/PLR hybrid map set in knock-off Seattle, made in collaboration with Waterwindow for the TFConnect 2: Double Trouble contest. Beware of dangers lurking in the water... the TL;DR version: PD but the cap zone is a moving payload cart or PLR but you need to deposit PD points to make the cart...
  5. Sympuppy

    Icy Flats rc3

    Somewhere in the frozen foothills of the Rockies lies a nuclear facility on the brink of disaster... With the numerous accidents and toxic materials being carelessly dumped into the earth, RED and BLU have come to the conclusion that the other company is to blame! So how do you make sure that...
  6. Hydro Eclipse

    Azukico A1

    A payload race on a 90-degree map is a snowy area.
  7. L

    Uplift A5

    This is what happens when I play Aliens: Dark Descent and see MANY steep mineshaft lifts with the ARC on it. It's bloody COOL. However, what isn't cool is elevator logic.
  8. Ponds34

    CactusCross_a1 Alpha 2

    A hightower esc payload race map with the style of pl_cactuscanyon.
  9. Gigachad gaming

    Funnytower 1.0

    The teams have decided that normal Hightower is boring, so they made it more fun, by destroying their own base! Now that's what I call fun!
  10. gidi30

    Player Destruction Race prefab V1

    a modified version of the player destruction payload hybrid gamemode i made for my microcontest 24 map GAMEMODE DESCRIPTION kill enemies to get player destruction pickups deposit up to 3 pickups in the cart at once after 4 seconds since the last deposit the points will drain at 1 point per...
  11. icechiller2.0

    plr_icechiller_mc24 a1

    Submission for microcontest 24
  12. Tang

    plr_tang_mc24 a1

    Entry for Microcontest 24 - Two Wishes
  13. August101

    plr_august101_mc23 a2

    Using tf_logic_cp_timer to make a weird mix of koth and payload race.
  14. Roboto

    [PLR] Beachside a2a

    bruh
  15. Chell

    Past 72hr Jam Entry plr_shoppingmall 1

    payload race in a mall for the 72hr jam, :) first tf2 map ever too!
  16. Food

    Past 72hr Jam Entry Meddle a1

    A single stage payload race map made for the 2022 72hr tf2 maps jam
  17. Chell

    solved because im so smart

    I cannot find any documentation or youtube videos on how to make a payload race map, anyone know how or does nobody care about this gamemode enough?
  18. Thetriztheexistentialneko

    Past 72hr Jam Entry plr thetriz 72hjam 2022 A1DA

    Due to going on vacation on the 23rd to place with no internet meant i only had less than 24 hours That also means this is my final submission for the 72hjam And due to that low timeframe i decide to embrace so more cursed mapping decisions and unfortunately i didnt have times to make the cart...
  19. Ismaciodismorphus

    Multi Stage Snowpine a2

    I added the hidden cut third exit from the third stage haha Its pipeline but white, i plan to add some cool stuff to it like maybe Santa will airstrike everyone every 20 seconds and nuke the map or something. Get the gronch to the enemies base! Credits: Krazyzark - Snowy models pack
  20. Roboto

    towerhaul a1

    Known Bugs: Some Rollbacks/Rollforwards don't show on hud Blu track on UI cuts off near the end (Not sure if it's Hud dependent or not)