Hi everyone. I have some payload maps for the fellow payload enthusiasts out there. You must join this gameday.
This will be happening on the US Server
21:00 UTC - Sunday 17th, 2024
21:00 UTC - Saturday 16th, 2024
The payloads:
https://tf2maps.net/downloads/angkor.40/ - angkor...
I am working on a simple payload map, and when trying to setup the track, the payload reaches the first checkpoint, then stops. I have setup the control points properly (they each have a unique index), and I am properly switching points (I am calling SetControlPoint on the trigger_capture_zone)...
Recently getting back into mapping and messing with one feature, alternate paths.
Essentially, on regular control point cap, payload cart's direction is overridden with an alternate path node, which diverts to a DIFFERENT checkpoint which later converges with the main path to the next.
I got the...
RED has taken over one of BLU's bases just offshore of New Mexico, and if BLU can't have it, no one can.
Guide the bomb the carrier has dropped off up towards where BLU kept their secret plans and very discreetly blow them up before RED has the chance to take a gander.
Credits:
cryptid -...
We find ourselves at a remote mountain. Inside that mountain? Storage of some kind... Maybe a disposal method? Yucca nuclear storage is part of the final installment of the Laborde Nuclear series.
About:
A map I did as a bet to see if I'm able to make a decent map in 2 weeks. I made it in the given time window, but it lies upon the public if it's good or not.
It's a first serious try at making a vanilla TF2 map (I did a lot of achievement_ maps and even more GMod and Portal maps).
Lore...
Escort is a payload map inspired by TFC's Hunted map, changed to fit TF2's Gameplay.
First created from scratch before the Gigaleak and inspired by TF2's 2008 era of artstyle, Escort combines verticality, claustrophic - frantic fights and a grueling final area into one package.
No Special...
A payload map I created, the first map project I ever worked on. I could never get it to work properly, so I'm putting it here since I've moved on to other ideas.
I have been attempting to build a Payload map - one I started about a year ago but have recently come back to - and have run into a problem, namely that on running the map in-game, the Payload can only be pushed for a meter or two before stopping and tipping into the ground, where it vibrates...
CHANGES
- Addressing the elephant in the room, the main change made was i stripped the map of its capture point centered objective in favor of a payload that each team needs to fight to push into the other's base. (based on tug of war prefab created by Ynders)...
As seen on pl_odyssey! This prefab VMF and VScript file allows a Payload map to have a Control Point finale.
Installation Instructions
Copy the contents of prefab_pl_cp_last.vmf to your VMF. Change the index of the cp_final control point entity to one higher than your number of control points...
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