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Red has taken a dam as a stronghold, and Blue has to blow it to up. but a regular cart isn't enough and Blue has mounted the payload onto a jeep, to be driven over and off the dam.
Blue has to push the payload through a dock, town, cave and make a rush across the dam.
-Assets arent final. Borrowing some from Void's Atom Smash. Got a team ready for new stuff
-Fixed door after B not operating correctly
-New routes near C
-Nobuild near Reds cave entrance for first is now more logical. No building there, ever.
-Clipping fixes
-Changes to lasts shack
Known...
BLU should deliver 3 2 payloads filled with not-so-explosive contents onto the cargo ship before it departs, whilst RED must stop them!
Overview of point A
Overview of point B
The map contains a pretty short 2-point payload track, compensated by the fact that the payload must be delivered...
A payload map with 5 points. you are on a high island, where there is a port of the RED team with storage facilities, a small base of the BLUE team and a ruined church. Working for the BLUE team, blow up the ship that sailed to the port for loading. Working for the RED team, prevent the...
A new, completely redesigned version of Traintower!
This map uses assets from the Construction asset pack, flat dev textures from Ponds34 and Crash, and the More Vehicles V6 asset pack by FGD5 .
Soilbleed submitted a new resource:
pl_carapace - Urban Payload map through an asian skyscraper city ending in a subway station
Read more about this resource...
I was looking though old maps I had worked on in the past and found this old 72hour mapping jam map I worked on back in 2020. I've completed overhauled and updated the map (to the point that its basically unrecognisable) and rather than necroing a 5 years old post to a jam discussion thread...
First alpha of my payload map, located on three levels in a city environment. Alpha 1 does not have any payload functionality, neither the full map layout nor any team spawns. It is just to test uploads :)
Hi! I'm creating tf2 maps out of preexisting ones, and while testing a payload version, for some reason the cart stutters. It moves for one frame, stops on the other, again and again. Here's the .vmf if you want it!
An older version of Valve's pl_cactuscanyon, preserved by Pikatf2, decompiled and recompiled with extremely slight adjustments to performance and playability (clipped stairs with blockbullets2 etc). No layout modifications have been made, for the sake of preservation.
Just started texturing the map, all indoor areas are fully lit with HDR tonemapping, outdoor lighting is configured as well.
Detailing needs to be done.
Fully playable.
Different idea with a more koth-ish payload map (mid has 11 entryways).
Not sure the balance yet, requires playtesting...
What is January February? Hell if I know, is that something someone made up? You bet your ass it is! Anyways that doesn't matter, time is linear and also, Happy New Year! We asked for your nominations for the featured maps and boy, we sure did get them again this year. No, we did not have...
Red and Blu fight again, this time over bees and honey!
Cerana is a 3 cp payload map with its first point as a control point.
Uses @Sarexicus's Hybrid Mode logic
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