payload

  1. Aarmastah

    Cactus Canyon Enhanced rc3c

    pl_cactuscanyon with the long-gone second stage restored, plus performance tweaks across all stages
  2. Brandini Panini

    Honeymill a2a

    Credits: Katsu (layout designer) Cass (blockout)
  3. Asdf1308

    Nuclear Bomb Cart 1.0

  4. Koldt

    pl_imbued a0a

    The second stage of a multi-stage map, swamp theme that i made after a year of on and off work, trying to learn mapping on my own.
  5. Cracky

    pl_summit_a14 a14f

    Only play this when I am here
  6. Gismo Gaming

    Cerana Alpha 3 - Friendly Neighborhood Nectarino

    Red and Blu fight again, this time over bees and honey! Cerana is a 3 cp payload map with its first point as a control point. Uses @Sarexicus's Hybrid Mode logic
  7. Scunt McGravy

    Payload_silo a6

    Big tubular payload map where blu pushes a rising platform to the top. Pathways inside and outside the tube.
  8. Estlib

    siege gamemode prefab a0

    Jes, you too can now relive the paladins glory days in your very own (or someone elses non-siege) tf2 map! Its not perfect, many peeps helped, but its done and its fun. Regardless of what errors may be in here, i dont plan to update or fix any of them anytime soon. Enjoy.
  9. Estlib

    siege_boggart a0

    Siege boggart, a WIP swamp siege map. Currently only uploading because it needs outside input, as I'm struggling with the concept and layout. In its concept, its supposed to be a sawmill-ish rainy swampy map where two teams fight in paladins siege style, but I dont know where to take the layout...
  10. toopliss

    72hr Jam 2024 pearlescent a1

    Loosely inspired by a previous personal old map, Craggy Coast, which started life as a attempted jam entry back in 2019's 72 hour jam, Pearlescent is a payload map set near coast lines with some of the original ideas for the former map, though throughout the 72 hours it rapidly, transformed into...
  11. Lo-fi Longcat

    72hr Jam 2024 Badwater Remade From Memory And Also Made By Someone Who Can't Map final

    I remade Badwater from memory for the Jam. I am not a mapper. I think it looks like badwater
  12. parker j

    When Building Payload Race Maps, should I follow normal payload gamemode guides, or should I look for something else?

    I was making a payload race map, and was having trouble finding guides and or tutorials on how to make one. However, I can only find standard payload map tutorials. Does anyone have any recommendation of how i could fix this problem? Thank you, parker j,
  13. Spraitzz

    Terminus a1_b_a

    Another pl map
  14. Key_ZT

    pl_upward, but now this little room is accessible 1

    Just a little meme from r/tf2. Btw, they still not allowed my post about it. Little johnny bougth himself a tiny room on pl_upward for 50 keys. Now he has to turn it into apartment with everything you need to live.
  15. Kiglirs

    Scoring Tug of War Prefab v1a

    Introduction This is a gamemode i've been working since early 2022 (before Vscript!) revisiting a community's classic: Tug of War! Created originally to have something fun with Player Destruction's point scoring, but also to fix the stalemates and long Tug of War games. Originally it had also...
  16. Flying_Engineer

    pl_infiltrate v2_a1

    Payload/Koth hybrid inspired by Sulfur If blu captures the Main control point and holds it for long enough, the cart becomes easier to push for them.
  17. robopan

    Multi Stage Bunyan A1E

    BLU infiltrate a logging site used as cover by RED. They blow up the RED base with the aid of a giant Paul Bunyan statue.
  18. adam2

    Epic Payload Gameday

    Hi everyone. I have some payload maps for the fellow payload enthusiasts out there. You must join this gameday. This will be happening on the US Server 21:00 UTC - Sunday 17th, 2024 21:00 UTC - Saturday 16th, 2024 The payloads: https://tf2maps.net/downloads/angkor.40/ - angkor...
  19. gidi30

    Badwater (pd pl) test1a

    A version of Badwater but with pd pl logic instead of the normal pl logic to test if the gamemode has actual potential
  20. NoobDancer100

    [SOLVED] Payload card stopping after first checkpoint

    I am working on a simple payload map, and when trying to setup the track, the payload reaches the first checkpoint, then stops. I have setup the control points properly (they each have a unique index), and I am properly switching points (I am calling SetControlPoint on the trigger_capture_zone)...