New users! Unable to confirm your account via email? Contact nesman on discord, there's an issue with the email server. *unrelated to the recent issue that we DM'd everyone about.
Hey Everyone! Welcome to my 6th edited nav mesh pack, this time having exclusively Attack/Defense maps. Please know that ahem SOME maps have a harder time working with bots than others, so if you wanted to see Steel in here, well... you're outta luck. Still, please enjoy what's here!
Nav Mesh...
After many trials and tribulations, here commeth the great Snowycoast nav mesh! If you've played with bots before in TF2, you may or may not know that normally bots don't work on Snowycoast! This is due to the map not generating a nav mesh for the map properly. And that's where this comes in...
Do you like 5CP? How about 3CP? Yes to either of those? Well then this nav mesh pack is for you! Enjoy the large amount of painfully-long matches you'll have because none of your team wants to push last :)
Nav Mesh Notes:
cp_5borge - (No Notes at the Moment)
--...
Hey Everyone! This is a continuation of my nav mesh collection series that actually started at collection #3! Can't you believe it? Anyway, this particular nav mesh is exclusively for Payload and like, 1 or 2 other maps of variants of normal PL. You get the idea. Hope you enjoy!!!
Nav Mesh...
Hey Everybody! I finally decided to use my noggin and separate my nav meshes by gamemode instead of seasons of CatComp lol. This download includes every navigation mesh I've custom-edited from doing a nav_generate. I hope you enjoy this ever-expanding collection of KOTHy goodness!
Nav Mesh...
This is a collection of the nav meshes I generated & edited for both CatComp Sixes Season 1 and CatComp Highlander Season 1. Each map included in both seasons, aside from Process, Lakeside, Badwater Basin, and Upward has a nav mesh included in the file.
Nav Mesh Notes:
cp_5borge - (No Notes)
--...
(EDIT: ) NOTE: This technique works in the base game (so no mods).
Some time ago, I published a guide to making TF2 nav meshes on GitHub. (In retrospect, I wish I published it on Codeberg, Gitea, or Forgefriends; GitHub is proprietary.)
A technique I listed in that guide is airstrafe paths; a...
I've been using the Jungle Inferno leak to try to gain more information on bots. So far this is the information I have gotten.
However when it comes to sniper spots (areas that snipers prefer to snipe at), I'm confused on how the game recognizes sniper spots. In the Jungle Inferno leak...
Recently I have Been tormenting myself with getting bots to work on a map where they previously would not move.
I was able to get bots to move to certain degrees of success with the Engineer, Sniper, Spy, and Medic (doesn't count because he follows his heal target when a nav is generated)...
Hello. As the name implies, using nav_generate only gives me a working nav mesh for stage 1 of a 3 stage payload map I am making. Is it necessary for me to manually edit and update the navigational mesh for all 3 stages just in order to get bots to work past the first stage? If so, are there any...
So, I'm making a map on a game mode I call MCTF, or Multiple Capture The Flag, where there are 3 different Intel rooms with 3 different intels. When one team captures the intelligence, the flag that was capped is disabled, and the next cap opens up. When the Intel is capped 3 times, the team...
I'm working on a mvm-map lately, but I have a problem. When my tank spawns the game always crashes and gives the error: "Out of memory or address space. texture quality settings may be too high."
However, I've run Tf2 for probably 3 years now, without any crash due to memory lack.
I found this...
So, I'm currently working on a ctf map. The way it's set up, there are some faster side routes you can use to get to the intel, but once you grab said intel, most of that side locks down via the doors.
The problem is, I can't seem to get the bots to realize they're hitting a "locked" door once...
How can you make it so the bots go to a second capture point instead of going for the hatch? (Like in mannhattan)
Also: Can you add more spawnpoints to the bots? (Instead of having only 1)
The map compiled fine, nav mesh generation completed succesfully. However, when i try to enter the map (With the nav mesh generated) it crashes my game. This doesn't happen when i load it without the .nav file
Any solution?
If this is your first time logging in after the migration (Feb 8, 2022), you must reset your password to log in. Follow this guide if you're having trouble