a large-scale mining operation gone awry!
This is the King of the Hill version of my existing map Cavein, which started life as an arena map and has since expanded here and possibly more gamemodes in the future.
:)
Ran into a wall with my first map (koth_sluiceway) as I couldn't get both the aesthetics and game-flow of the map to work. This map is my third real attempt at a map, second to actually reach the point of A1. Decided to start with a far simpler and more vague theme so I didn't get caught up in...
A hauler truck and a front loader
both have model variations for different poses too
2 skins for each model being red dirt and white dirt (I will probably add another dirt variation for a more generic setting)
Coaltrench focuses on high ground surrounding the point with a path underneath the point to create dynamic fights. Mainly inspired by Highpass and the hope to make a better KOTH map than Overlook.
Drillcore is a Gravelpit Style Attack Defense map set in the middle of a red rock desert.
Credits:
Anything else not listed here is made by Ismac
Health & Ammo Kit by Lee23
SKYBOX BY VOID
Blu must control points a and b to unlock c which wins them the game when capped, Red must stop blu from...
Silage, Noun
"Fodder prepared by compressing and fermenting green forage crops under anaerobic conditions, usually in a silo."
A simple 2CP A/D map with the cp_dustbowl aesthetic.
A well-type KotH map!
What's well-type? Much like cp_well, this KotH map has setup time that allows medics to build uber and engineers to build modest nests before the teams fight, creating a new spin on KotH.
A1 screenshots
As always, comments and feedback are appreciated!
Red and Blu accidentally hired the same contractors to build a giant drill on top of a hill, being lazy they only built half of each, now the mercs will have to fight for ownership of the drill and all the gravel it dug up so far.
koth_StoneBlast_Rc3 is here! Combining a Mannworks theme and a mining theme, I wanted to create a Koth map with plenty of vertical space, as well as having the option for a tighter, underground route. Any feedback in the comments (Visual or Gameplay oriented) is greatly appreciated! -Dan
An experimental Smash Bros map for detailing practice, and also it just seemed like fun to make one. Maybe bad? Who knows!
The killzones are probably too close.
Features:
Dynamic respawn points that activate/deactivate spawn points to make sure you're not spawning in/on/near enemies
Edge...
trainwreck is a payload map set at some kind of mining/storage facility. all the goods get delivered by train. Blu must destroy part of reds track so blu can send their train in instead of only reds!
BLU fights there way into a RED mining facility near El Morro, attempting to capture the Shipping and Receiving, Storage, and Refinery along the way.
For my second A/D map, I've decided to keep it simple. The map is made in a classic Dustbowl theme; a lot of the areas are inspired by official...
Being my first Attack/Defend map, Bisti is a single stage, 3 Control Point map set in the Dustbowl theme. BLU fights for control of a RED mining facility, from the rural outskirts of the facility to the Shipping and Receiving to the refinery and main base of operations.
BLU Spawn, along with...
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