map

  1. arson gaming

    duel_concrete a3b

    duels map with: 3 rooms 1 overheal powerup 1 red armor 1 yellow armor 2 gre*n armor 2 rockets 1 lightning 1 rail 1 shotgun at least 3 pills system requirements: computer x1 open fortress x1
  2. Phantom_Boy

    TF2 cart trucktrain facing wrong way

    my cart in my map with func_trucktank is facing wrong way path_tracks are set to Face direction of motion my cart and brush is left to right here is the image : View: https://imgur.com/a/rhrqy4k help
  3. G

    koth_mannshack_v3 5

    Koth map set on a canyon
  4. RiverTamSong

    pl_nuclear_a1 BSP Version Alpha 1 nammed

    Red has taken over blu's nuclear bunker! they now need to bring supplies over to it for the nuclear attack The red team thinks the cart is a bomb and is stopping it reach the bunker! A neat little map I made with a nuclear bunker kinda theme to it. Have fun its taken alot of time to reach this...
  5. RiverTamSong

    pl_nuclear_a1 Alpha 1 Packed CORRECTLY

    Red has taken over blu's nuclear bunker! they now need to bring supplies over to it for the nuclear attack The red team thinks the cart is a bomb and is stopping it reach the bunker! A neat little map I made with a nuclear bunker kinda theme to it. Have fun its taken alot of time to reach this...
  6. A

    arena_hillspit a1

    Quick arena map made for 2 days!
  7. XQJ-37

    (Request) Original TF2 CTF Quake map

    Can someone port the original Quake TF2 CTF maps/skins/sounds to the new TF2? I have all of the files but can't convert the .bsp files to .vmf. I'm sure this would be an undertaking, but would be awesome to go down memory lane with.
  8. ImSS

    Newkon (cp_yukon Pro) a2

    Newkon is a revised version of cp_yukon designed for competitive play. Below are the major changes sorted by general location. Beyond major layout changes, the lighting, clipping, and optimization have been generally improved for high-level play. -----Major Changes by area----- Middle: -...
  9. Hweepo

    Circular A1

    This started as an attempt at making a spiral-y 5CP map that only needed one spawn for each team. The "spiral-y" bit kinda fell apart, but I managed to pull off the rest. The result is very open, for the most part, but also very… dense? The Sniper sightlines are long, but unimportant. A...
  10. Hamman

    koth_caves 2021-12-19

    Venture out of the caves and capture the control point in the center of the destroyed house to win! This is my first ever TF2 map I've submitted for anything. I've been working in hammer on and off for a few years, but this is my first real attempt at a proper, balanced map. Any and all...
  11. SreDver

    koth_rilsk A1

    Another koth map from lazy creator :D I will try to continue this map Map is located in Norilsk. 4small ammo 2medium helthkit 2small helthkit Credit: Idolon https://tf2maps.net/downloads/radiator.5886/ ======= Jusa https://tf2maps.net/downloads/soviet-signs-from-kalinka.5420/ ======= boomsta...
  12. Chickenman456

    pl_walkingbread Concept Art 2021-12-19

    One of my most desired additions to the game would be the inclusion of more maps that take place in a city environment. In this map, BLU team pushes the bomb cart (a retro Japanese truck) down the streets of Tokyo to foil a kaiju attack. I don't have enough knowledge to actually execute this...
  13. ABreakingGaylaxy

    koth_72hour_mansion a5

    A TF2 72hour submission for 2021. A mansion that's supposed to have a garden, but doesn't have one. A simple koth design currently in alpha 2. May also not finish this map, due to not knowing how to texture properly.
  14. Micky Smouse

    koth_crossway a3

    Koth crossway is a map with a layout designed to be fast paced and dynamic. The spaces where imagined to favor a circular motion and allow for fun interactions (at least that's what I'm hopping for) The map is set between two fake factories created by each team to serve as a cover story while...
  15. Agenzia Delle Entrate

    hide prefix "workshop/" from the map

    I can't find anything about deleting the prefix workshop, is there a plugin to show the map name without the workshop/ ?
  16. FamyCHoff

    compilation option - -staticproppolys doesn't work in hammer editor source SDK Base 2013

    compilation option - -staticproppolys doesn't work in hammer editor source SDK Base 2013, but works fine in Counter-Strike Source. How to do the same?
  17. Mistpirit

    Map file size help

    Heya so I made a fully custom map but when it's made into a .bsp at the end its 1.56 GB. How do I reduce the file size of it? I tried the usual compression programs like BSPZip but I get an " Out of memory or address space. Texture quality setting may be too high. " error. I have 16 GB of RAM...
  18. pgfckr

    de_inferno a5

    Somewhat playable version of cs's de_inferno with bomb plant and defuse logic
  19. Misfortune.gb

    HELP! Phantom leak, possible file corruption.

    Hello and thank you for reading my post. Recetly I've been working on a tf2 map that I'm very proud of. Today I started bumping into this weird error that messes up everything. This happened right when I tried to add water to one area of the map. Lights don't work, some brushes dissapear and...
  20. Amicdict

    Another generic nav mesh guide that is up to date.

    Seeing as a lot of the popular TF2 nav mesh guides are quite outdated, I decided to work on a nav mesh guide that uses updated information gained from the Source Code leak and my very primitive reverse engineering skills. I have never mapped in my life, so I know it's probably not much use...