Blu invades yet another Red secret mountain base to blow the hell out of Red's mining/surveillance operations. The mountain is filled with multiple flanks, so make sure to use their potential to avoid sightlines! Both teams have three spawn rooms, and the map is quite large.
I finally crawled...
hey look its another generic cp map! only this time its very fast paced!
the second spawn mechanic is to give you a second chance if you manage to lose the middle point.
keeping the enemy at bay is the biggest thing you need to worry about.
UEAKCrash disapproves!
(oh yeah its my first map...
tug of war in one dimension, featuring a very long boy.
adopted from yrrzy, layout has been completely changed, with some minor major extreme logic adjustments
this is a serious map
base layout and majority of the map and detailing by pumpko
original idea and longboy by yrrzy
original layout...
Small & Compact Payload map.
NOTE: Versions of the map not marked with (P) will not have the custom textures, which are required. See Kyzer's Devtex Pack
Video (0.9)
jump_ninjacookie is a jumping map created within a couple months of work using custom textures and props, created by me.
The map is designed for Soldier, with Demo friendly platforms, consisting of 19 levels, inspired by Jurf. The map has a built in timer which tracks your time through the map...
- the animation is over explode, all after blue captures a payload point....
I Know its long and weird
But let me explain...
I'm making a weird map and when you capture the points at each one is a bot worker (Prop dynamic animation) what I want it to do is when blue caps the point a bot...
Inspired by a comment left on a video for cp_orange_50f_tower_v6, ctf_turrrrrrrrrrrrrrrrrbine (that’s 17 rs, one for every 3 turbines) is everyone’s favorite capture the flag map but with an additional 48 turbines put in, coming to a grand total of 51 turbines between RED and BLU base.
That’s...
Tonight, I was playing around with bots on pl_erosion_a6 (because I have a lot of time on my hands, like custom maps, and like watching bots) and I encountered a bit of an oddity.
I've seen something like this before, where despite having perfectly valid spawn exits, bots decide that the...
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