(Weird question) How can i make something go into an animation and when - (Read description)

Discussion in 'Mapping Questions & Discussion' started by Dog.vtf, Oct 31, 2017.

  1. Dog.vtf

    Dog.vtf L1: Registered

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    - the animation is over explode, all after blue captures a payload point....



    I Know its long and weird


    But let me explain...

    I'm making a weird map and when you capture the points at each one is a bot worker (Prop dynamic animation) what I want it to do is when blue caps the point a bot worker belongs to I need it to go from 1 animation (idle) to another (panic_start_A) and when panic_start_A is over have the model disappear and make a harmless explosion.

    Does that make sense?

    If this isn't possible I am deeply sorry for making you read all of this.
     
  2. fubarFX

    aa fubarFX The "raw" in "nodraw"

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  3. Dog.vtf

    Dog.vtf L1: Registered

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    I figured it out but I've only been able to use break. I can't find a way to make him explode...

    Plus, How do you get those things that block the head's glass off?
     
  4. Powerlord

    Powerlord L3: Member

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    Probably have to damage them.

    As for the explosion, that's what env_explosion is for.
     
  5. Diva Dan

    aa Diva Dan hello!

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    The glass being missing from the top may either be a body group or a gib, maybe you could change the body group to break the glass if it's possible.

    And yeah, you'll manually need to rig an env_explosion to explode when the animation is finished (OnAnimationDone)
     
  6. Dog.vtf

    Dog.vtf L1: Registered

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    No, i'm talking about the things that pop off in the "spawn" animation.


    *Edit* They aren't a bodygroup... I'm sure. or I'm using bodygroups incorrectly, I Don't know.
     
    Last edited: Nov 1, 2017