(Weird question) How can i make something go into an animation and when - (Read description)

Dog.vtf

L1: Registered
Sep 2, 2017
49
12
- the animation is over explode, all after blue captures a payload point....



I Know its long and weird


But let me explain...

I'm making a weird map and when you capture the points at each one is a bot worker (Prop dynamic animation) what I want it to do is when blue caps the point a bot worker belongs to I need it to go from 1 animation (idle) to another (panic_start_A) and when panic_start_A is over have the model disappear and make a harmless explosion.

Does that make sense?

If this isn't possible I am deeply sorry for making you read all of this.
 

Dog.vtf

L1: Registered
Sep 2, 2017
49
12
I figured it out but I've only been able to use break. I can't find a way to make him explode...

Plus, How do you get those things that block the head's glass off?
 

Powerlord

L3: Member
May 8, 2010
127
60
Probably have to damage them.

As for the explosion, that's what env_explosion is for.
 

Diva Dan

hello!
aa
Mar 20, 2016
1,025
1,953
The glass being missing from the top may either be a body group or a gib, maybe you could change the body group to break the glass if it's possible.

And yeah, you'll manually need to rig an env_explosion to explode when the animation is finished (OnAnimationDone)
 

Dog.vtf

L1: Registered
Sep 2, 2017
49
12
No, i'm talking about the things that pop off in the "spawn" animation.


*Edit* They aren't a bodygroup... I'm sure. or I'm using bodygroups incorrectly, I Don't know.
 
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