industrial

  1. pumpko

    Reefer a1

    3cp (currently only 2cp) a/d map set in a snowy facility where every point is located on the same axis (big train) very simple, very old school. no funny angles on this one. will hopefully get better with time
  2. TobyTwo32

    Oil Industrial Content Pack

    Hi everyone, From what I know is that some models/textures/overlays in this forum are already usable as industrial alternatives, albeit you can use brushes/textures/decals/overlays to replicate the effect of industrial theme. Oil refineries have several type of large pipelines and pipeline...
  3. Sitrulus Melon

    CP Gelid

    Sitrulus Melon submitted a new resource: Gelid - 5 capture point map set in an isolated facility in the north Read more about this resource...
  4. sjalent

    Icicle 3

    About: A map I did as a bet to see if I'm able to make a decent map in 2 weeks. I made it in the given time window, but it lies upon the public if it's good or not. It's a first serious try at making a vanilla TF2 map (I did a lot of achievement_ maps and even more GMod and Portal maps). Lore...
  5. the MEAT of the team

    koth_dorito_a2 a2

    the main gimmick of the map is a room that connects the 2 teams' spawns as well as connecting to the control point.
  6. dogburg

    koth_goodnight_a1 a1

    this is a small koth map with tries to be fun to play on
  7. djmatt18000

    indusktrial a14

    a industrial themed night koth map i made
  8. Hrize

    Factor A3

    A small KOTH map
  9. dogburg

    cp_refinery a5

    this map is inspired by Red dagger's work, like "ynysllwynogod" tbh i hate that name
  10. Wodozar

    ctf_teamseas_b1 beta 1.0

    A Capture The Flag map where both teams fight on ships. Meant more for playing casually with friends
  11. Ismaciodismorphus

    Gray Gravel HQ rc1

    TAKE THE FIGHT TO THE MANN HIMSELF! Saxton Hale has decided to take a vacation to Gray Gravel Co.'s international headquarters renowned for it's stunning tropical beauty, marvels of engineering and the large pile of robot parts that once belonged to the robots who tried to stop Hale. Now faced...
  12. Sub Hsif

    Holdout (A/D) rc1d

    Howdy folks! As it turns out, testing a map with a completely new gamemode that has map logic problems unforeseen by the common eye tends to lead to a case of "how tf do I fix this," which is currently what's going on. So, for now, please enjoy this Gravel Pit-style A/D version of Holdout...
  13. MayaMogus

    Desolation rc1c

    Winner of the Stack The Deck Major Contest #18 https://tf2maps.net/threads/major-contest-18-stack-the-deck-results.53127/ Uses Blade X64's Payload elevator logic Red team has taken over a robot factory and are planning to use them to fight against BLU, as they try to blow up their almost...
  14. Multiverse Productions

    Koth_Damp a3

    My fourth tf2 map and the first one I've worked on in over a year. Had a lot of problems with hammer in my last map which put me off but I've returned now. This new King Of The Hill map was loosely inspired by turbine but designed around the koth game mode. Hopefully you enjoy it.
  15. Trooffe

    Poolhouse a1

    "RED and BLU fights over a broken pipe industry." Remaster of my old koth map, that was horrid. Let's hope this version plays better. :)
  16. widzu95

    Forklift a3

    My very first project, small 5CP map, probably fast paced. This map is a product of me learning how hammer works in general and I just wanted to mess a bit with props and textures. Map is rather flat in general because of its theme, but it have few places where you can get vertical advantage.
  17. Backslay

    Pine Valley final

    The map offers a bit of an original layout, with lots of vertical movement possibilities, and open rooftops you can actually access. It uses the building style of Process / Gorge (with team colored stripes on the concrete walls) (Pines included)
  18. Mess About

    whitetrack r1

    cp_whitetrack_r1 Red & Blu fighting over an industrial complex somewhere on the alpine
  19. SnickerPuffs

    Linedrive rc2a

    Non-72hr version of Pipeball Tunnels. The map's geometry has been recreated from scratch, with it's detailing almost completely stripped away, so I can focus on making the map play as best as it can. Custom Content Pipeball Ball Models, by R0nii Special Thanks Katsu, for the map name The...
  20. Capp

    Methane a9

    This Industrial koth map is smokin' hot and will get you high in the air. Again, there was never such a pd map named zinc with this exact layout. That must be all the carbon monoxide we produce messing with your head!