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I am making a map called Chestnut and I would like to have two/three models (two of these are just a variation of the other) made for this map.
The first model is a semi circle window in with two variations which are simply just a window texture change:
In the style of these windows:
The...
I'm trying to set up a tank model (not the tank cart mind you) from the Frontline pack as an animated payload, but i don't know how to set it to play an animation as it moves, any advice regarding this?
The second image was an attempt at making it play its move animation during capture, but...
Hello
I suck with logic, so i went here to ask how to make a hybrid version in tf2
So bassicly, blue attacks a point, once capped it gives acceses to the cart.
What i have is the ABS gamemode packs. so i can get logic for both A/D and Payload, im just wondering how i can make the logic first...
An idea came to me a couple days ago-- Convert Hydro into a Mannhatten-styled Mann vs. Machine map.
It stuck with me, and I really want to do it, but it's admittedly a terrible idea. MvM and TC come from entirely different eras of TF2's development, and have different goals and philosophies for...
Hello, I am currently looking for someone to do 30 + models( all ports and majority very simple) from a Nintendo switch game. Need them made into compatible models for Team Fortress 2 .
Looking to pay 200 to 400$ depending on how many we can do. I wouldnt need them until Early october.
I also...
me and my friends made this during a discord call, i am making this into a map, bit i want to see what you guys can make out of this blueprint that looks like a third grader mad it.
the skybox is enables you to see through a wall and its not supposed to. the first picture is from the outside and the second one is from where im looking at in the first
I want my next mapping endeavor to evolve for more people than just myself, meaning I wanted to do a non ordinary map idea, a cool and interesting theme, and tackle a problem facing tf2, so I decided I wanted to fix territorial control...
sounds daunting
THINGS I WANTED TO KEEP
-only 2...
So everytime i try to start up my koth map that ive been working on, it'll show the menu for tf2 and then a few seconds later tf2 will close with an engine error saying Engine Hunk Overflow! I do not know how to fix this at all, but i will post my compile list here so that someone can take a...
so all of a sudden today my lighting stopped working in hammer it looks like there is a leak in the map but there isn't, i've checked every possible way there isn't any leak, even the compile says there no leaks. i've downloaded and re downloaded hammer twice hoping it would fix and its still...
Hey, I really want some help on A/D gameplay. I haven't been able to find any resources on the general flow and/or gameplay of A/D, and I really could use some help with it! I'm specifically working on 2CP, but I assume a lot of it applies to most A/D gametypes.
If you have any advice or...
somehow, I deleted my Map View tools, and I have no idea of how to get them back. I've looked the issue up on the Valve Developer Community, but the best that website gave me was "The Hammer toolbars can be removed, repositioned, and docked to help you create a layout that will work for you."...
So apparently, you can delete a row of icons from your Hammer editor. I just so happened to delete my grid icons, which isn't very great when it comes to , oh you know, developing a map. How can I get them back?
The image shows my missing icons. I need to figure out how to fix this. I literally...
So, my Hammer crashed and once I entered back into it, several textures were wrong. Whenever I run the map, the textures are still how they should be.
I have no idea how to fix this, I've tinkered around things and searched the internet, but I still could not figure out the problem.
The image...
when ever I compile my map vbsp.exe stops responding and the map does not compile.
Report:
** Executing...
** Command: "C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\bin\vbsp.exe"
** Parameters: -game "C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\tf" "C:\Program...
I'm not exactly sure when they started occurring or why but after one test compile I noticed that there were some fairly ugly shadows on the wall that were not there before. This is what they look like:
The issue does not appear to happen in any of the other rooms besides the one above...
*Sigh* Tf2 can't run on this pc.... I mean calculator. I'm having the requirements what the steam page says. But since I soon get a better computer I want to know what's exactly the real requirements since what the steam page says it's really out of date.
And now everyone have a good laugh...
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