help

  1. Bunobuno

    How to address error?

    Right after posting my earliest version of my first map, I got started on replacing some mismatched train tracks with a prop+overlay combination, but now said overlays are causing the compiles to fail because they're "touching too many faces", even though its on flat ground and not touching any...
  2. mat_mot0

    getting swiftwater on SFM

    how do i do it? i followed 3 tutorials and nothing. who here has successfully done it?
  3. mat_mot0

    how can i get ride of this shadow?

    i set the pitch to -90 or 0 but it didnt work
  4. mat_mot0

    how do I animate tf2 playermodels in maps?

    Am I doing it right? When I apply the sequence it doens't work in map.
  5. mat_mot0

    how do i add candle fire?

  6. mat_mot0

    can't load skybox file skybox/sky_nightfall_01 to build the default cubemap!

    What do? This error has caused brushes to not load sometimes..
  7. mat_mot0

    Weird lighting on props

    How can I fix this lighting thingy? I put a basic light entity behind each one but it doesn't always fix it. Let me know if you need more detail.
  8. osvaldo ciblis

    I cant upload my maps to the site

    Whenever i try to upload a bsp or a vmf it just says something about ts temporary directory wtf does this mean
  9. KatwithaKinit

    Is there a BLU variant of this crate model?

    the crate model is: urban_shipping_container01 and there's no blu skin to my knowledge
  10. Lord_Troll69

    Optimizing

    I'm pretty satisfied whit the layout of the map, but I want to optimize it before artpassing it. I have already done some minor optimization in the form of area portals but they don't really do the trick for all the places, can someone help?
  11. Sourdays

    how do you make a vs saxton hale map?

    I want to make one but I cant find any tutorials
  12. The Ottogirl

    İ need a partner to help me do texturing and modeling.

    I've created a lot of maps, but I feel that one of them has reached the stage where it needs to transition to art passing. It turns out that someone who has never properly art passed a map struggles with the process. This is why I need someone to teach me about texturing, modeling, and...
  13. The Ottogirl

    this map is cursed

    the forward spawns dont work even though it has proper inputs and outputs and also the one way forward spawn doors dont work even though they dont touch the outside, i genuinely do not know what to do, please help me
  14. PyraXx | #updatetf2

    render error

    how this even happened?
  15. PyraXx | #updatetf2

    Broken/Missing lightning

    i dont konw why it brokes like this also how do i fix this black lines?
  16. Viler Of Cool

    Cant download the exe for Ultimate Mapping Resource Pack

    I click on the big DOWNLOAD button, and nothing downloads. Im gonna go insane i swear to god. https://tf2maps.net/threads/ultimate-mapping-resource-pack.4674/
  17. ThatGreenSpyGuy

    Alternate path for Payload breaking HUD?

    Recently getting back into mapping and messing with one feature, alternate paths. Essentially, on regular control point cap, payload cart's direction is overridden with an alternate path node, which diverts to a DIFFERENT checkpoint which later converges with the main path to the next. I got the...
  18. Mr_MEME_42

    Textures glitching out in hammer does anyone know why?

    After mapping last night I came back today and for some reason, the textures on some of the brushes is glitching out, does anyone know what the problem is or a fix? (This pic is what is is meant to look like)
  19. Mr_MEME_42

    Power House Turbines not loading into the map?

    I put the Turbines from Power House in my maps as props but when I run my map they do not appear. Does anyone know what might be causing this?
  20. JoeKars

    Hammer doesn't like it when I use HDR skyboxes.

    I get this specific error every time I use a skybox that has HDR properties like sky_gravel_01 (the one I want to use) according to the sky list on the developer wiki. I don't get this error when I use a non HDR skybox like sky_badlands_01 (the one I've been using to avoid the error thus far)...