help

  1. ThatGreenSpyGuy

    Alternate path for Payload breaking HUD?

    Recently getting back into mapping and messing with one feature, alternate paths. Essentially, on regular control point cap, payload cart's direction is overridden with an alternate path node, which diverts to a DIFFERENT checkpoint which later converges with the main path to the next. I got the...
  2. Mr_MEME_42

    Textures glitching out in hammer does anyone know why?

    After mapping last night I came back today and for some reason, the textures on some of the brushes is glitching out, does anyone know what the problem is or a fix? (This pic is what is is meant to look like)
  3. Mr_MEME_42

    Power House Turbines not loading into the map?

    I put the Turbines from Power House in my maps as props but when I run my map they do not appear. Does anyone know what might be causing this?
  4. JoeKars

    Hammer doesn't like it when I use HDR skyboxes.

    I get this specific error every time I use a skybox that has HDR properties like sky_gravel_01 (the one I want to use) according to the sky list on the developer wiki. I don't get this error when I use a non HDR skybox like sky_badlands_01 (the one I've been using to avoid the error thus far)...
  5. The Ottogirl

    i get this trippy effect even though theres no leak in my map?

    yeah title. i checked the compile log. no bad brushes, no leaks and no visible nodraw heres the vmf
  6. JoeKars

    Hammer isn't recognizing any of the skyboxes I use and the game doesn't launch when i try to run the map

    I've looked on the valve dev wiki and used the skybox list there but nothing works, even the default skybox (sky_tf2_04) doesn't work. Also the game isn't launching for whatever reason I don't know if it's bad optimization on the map itself or my computer not being able to handle it maybe even...
  7. The Ottogirl

    Please help me with detailing my map

    i have been mapping for a year and most of my maps havent reached the beta stage. but my recent map, debarker has been gameplay tested and now is proven to be a fun map. now it is time to detail it. but detailing is a scary thing for me and i need someone to hold my hand
  8. The Ottogirl

    the game cannot find the spawnpoints even though spawnspoints exist and are off the ground

    title. i dont know how to explain it further and idk whats causing this. heres the vmf
  9. Starhorder

    payload cart cannot be pushed.

    so... when a BLU player tries to push the cart in my map, nothing happens. I am... at a loss. i've checked the checkpoint names, the logic entities, the in editor problem checker, map compiles properly, i've inserted a totally new train group, checked the checkpoint indices. and still, the cart...
  10. KatwithaKinit

    *FIXED* Spawndoor not opening!

    I wanted to add some windows to the spawndoors on my map. Everything works fine except for one red spawndoor. All of the doors worked before, and I added the windows the same way for every spawndoor on the map. The part with the window and the parts above and below it are grouped into one...
  11. Sae35™

    Map not properly registering custom assets when they're packed.

    (Fair warning: While this map is for Open Fortress, this may be a Source issue or a VIDE issue. I'm posting the issue here because of that.) Hello. Lately, I've been having issues where despite packing a map with required assets, it wouldn't load them, being filled with errors. Despite the...
  12. SosenkaZPolski

    Specific-Team hostile bots on a map

    I’m planning to start work on a Payload map, and with the things I’ve seen done with VScript, I have a question. Is it possible to have NPC’s spawn which are hostile to one team, lets say RED for this example but aren’t hostile against BLU? I don’t mean tf_bot_add command, but bots similar to...
  13. Sae35™

    Outputs from trigger_teleport not working.

    Hello, while this is being made for Open Fortress, the logic issue still carries over to TF2. For some reason, any of the trigger_teleports that I have in a map are not producing outputs. I've tried setting up a relay for the outputs to come from, I've tried remaking the whole teleport system...
  14. Renek2

    Prop error

    i wanted to test my map after i booted it up every prop i added was a eror or either hidden. this also happend with my gmod map where 2 props were gone. anybody know how to fix???
  15. Renek2

    How to play your map that you made with your friends??

    Hello, i have just finished making my small mge map im trying to play with a friend but i dont know how to play with him. if theres any solution to this please tell me!
  16. jimmy sakamoto

    Looking for an old custom map

    I remember it took place in Earth's upper atmosphere, you could get on top and fall off of it, giant metallic warehouse container looking thing, possibly A/D or CP. Very VERTICAL. Had a strange almost HL2 vibe. Dark and shadowy. Might've had altered gravity or that could have been RTD. Anyone...
  17. parker j

    Creatively-blocked, need ideas for map.

    This is going to be my first ever map and I feel like I should add something. Anyone got any ideas?
  18. parker j

    How to fix problem with game crashing during loading screen? (No error codes)

    Whenever I try to run the the map, it keeps crashing during the loading screen. Oddly enough, there are no errors being reported.
  19. Low Tier Grass

    (SOLVED)Minor Help in manual enabling and disabling of a control point!

    So couple days ago, I wanted to create a trigger region where upon entering a door you enable the control point. Now I did do a few solutions before writing posts such as: Setlocked 0, and Enable name CP on StartTouch. Nothing seemed to work as far as my trials went, so hopefully few people can...
  20. Pickle Da Goldfish

    Need help getting specific payload cart behavior.

    So, I've been experimenting with the func_tracktrain's acceleration and deceleration variables to try to get this to work but have not been successful. Here's the behavior I'm trying to get: 1. Payload cart moves forward automatically after setup time 2. During rollback, payload cart moves...