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I'm pretty satisfied whit the layout of the map, but I want to optimize it before artpassing it. I have already done some minor optimization in the form of area portals but they don't really do the trick for all the places, can someone help?
I've created a lot of maps, but I feel that one of them has reached the stage where it needs to transition to art passing. It turns out that someone who has never properly art passed a map struggles with the process. This is why I need someone to teach me about texturing, modeling, and...
the forward spawns dont work even though it has proper inputs and outputs and also the one way forward spawn doors dont work even though they dont touch the outside, i genuinely do not know what to do, please help me
I click on the big DOWNLOAD button, and nothing downloads.
Im gonna go insane i swear to god.
https://tf2maps.net/threads/ultimate-mapping-resource-pack.4674/
Recently getting back into mapping and messing with one feature, alternate paths.
Essentially, on regular control point cap, payload cart's direction is overridden with an alternate path node, which diverts to a DIFFERENT checkpoint which later converges with the main path to the next.
I got the...
After mapping last night I came back today and for some reason, the textures on some of the brushes is glitching out, does anyone know what the problem is or a fix?
(This pic is what is is meant to look like)
I get this specific error every time I use a skybox that has HDR properties like sky_gravel_01 (the one I want to use) according to the sky list on the developer wiki. I don't get this error when I use a non HDR skybox like sky_badlands_01 (the one I've been using to avoid the error thus far)...
I've looked on the valve dev wiki and used the skybox list there but nothing works, even the default skybox (sky_tf2_04) doesn't work. Also the game isn't launching for whatever reason I don't know if it's bad optimization on the map itself or my computer not being able to handle it maybe even...
i have been mapping for a year and most of my maps havent reached the beta stage. but my recent map, debarker has been gameplay tested and now is proven to be a fun map. now it is time to detail it. but detailing is a scary thing for me and i need someone to hold my hand
so... when a BLU player tries to push the cart in my map, nothing happens.
I am... at a loss. i've checked the checkpoint names, the logic entities, the in editor problem checker, map compiles properly, i've inserted a totally new train group, checked the checkpoint indices. and still, the cart...
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