Recently getting back into mapping and messing with one feature, alternate paths.
Essentially, on regular control point cap, payload cart's direction is overridden with an alternate path node, which diverts to a DIFFERENT checkpoint which later converges with the main path to the next.
I got the...
After mapping last night I came back today and for some reason, the textures on some of the brushes is glitching out, does anyone know what the problem is or a fix?
(This pic is what is is meant to look like)
I get this specific error every time I use a skybox that has HDR properties like sky_gravel_01 (the one I want to use) according to the sky list on the developer wiki. I don't get this error when I use a non HDR skybox like sky_badlands_01 (the one I've been using to avoid the error thus far)...
I've looked on the valve dev wiki and used the skybox list there but nothing works, even the default skybox (sky_tf2_04) doesn't work. Also the game isn't launching for whatever reason I don't know if it's bad optimization on the map itself or my computer not being able to handle it maybe even...
i have been mapping for a year and most of my maps havent reached the beta stage. but my recent map, debarker has been gameplay tested and now is proven to be a fun map. now it is time to detail it. but detailing is a scary thing for me and i need someone to hold my hand
so... when a BLU player tries to push the cart in my map, nothing happens.
I am... at a loss. i've checked the checkpoint names, the logic entities, the in editor problem checker, map compiles properly, i've inserted a totally new train group, checked the checkpoint indices. and still, the cart...
cart not moving
game logic
helphelp me
help me god
issue
payload
payload cart
somebody please help me
the human mind was not designed to do these things
I wanted to add some windows to the spawndoors on my map. Everything works fine except for one red spawndoor. All of the doors worked before, and I added the windows the same way for every spawndoor on the map.
The part with the window and the parts above and below it are grouped into one...
(Fair warning: While this map is for Open Fortress, this may be a Source issue or a VIDE issue. I'm posting the issue here because of that.)
Hello. Lately, I've been having issues where despite packing a map with required assets, it wouldn't load them, being filled with errors.
Despite the...
I’m planning to start work on a Payload map, and with the things I’ve seen done with VScript, I have a question. Is it possible to have NPC’s spawn which are hostile to one team, lets say RED for this example but aren’t hostile against BLU? I don’t mean tf_bot_add command, but bots similar to...
Hello, while this is being made for Open Fortress, the logic issue still carries over to TF2.
For some reason, any of the trigger_teleports that I have in a map are not producing outputs. I've tried setting up a relay for the outputs to come from, I've tried remaking the whole teleport system...
i wanted to test my map after i booted it up every prop i added was a eror or either hidden. this also happend with my gmod map where 2 props were gone. anybody know how to fix???
Hello, i have just finished making my small mge map im trying to play with a friend but i dont know how to play with him.
if theres any solution to this please tell me!
I remember it took place in Earth's upper atmosphere, you could get on top and fall off of it, giant metallic warehouse container looking thing, possibly A/D or CP. Very VERTICAL. Had a strange almost HL2 vibe. Dark and shadowy. Might've had altered gravity or that could have been RTD. Anyone...
So couple days ago, I wanted to create a trigger region where upon entering a door you enable the control point. Now I did do a few solutions before writing posts such as: Setlocked 0, and Enable name CP on StartTouch. Nothing seemed to work as far as my trials went, so hopefully few people can...
So, I've been experimenting with the func_tracktrain's acceleration and deceleration variables to try to get this to work but have not been successful. Here's the behavior I'm trying to get:
1. Payload cart moves forward automatically after setup time
2. During rollback, payload cart moves...
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