help

  1. Feathered Turtle

    Tf2 crashes upon attempting to load the map...

    Idk what to do, here's the log if that helps any : \ ** Executing... ** Command: "D:\SteamLibrary\steamapps\common\Team Fortress 2\bin\vbsp.exe" ** Parameters: -game "D:\SteamLibrary\steamapps\common\Team Fortress 2\tf" "D:\SteamLibrary\steamapps\common\Team Fortress...
  2. dillwax

    Pop files not loading on custom MVM map.

    Hello, seasoned mapper here. I've decided to finally try making an MVM map and have done everything needed. The whole checklist is ticked. However, when I go to load a .pop file on my map it doesn't load. No errors show up or anything either, quite strange. I've successfully loaded pop files on...
  3. oɹǝu¯ıpuıS

    query about vbscript and everything that could already be achieved and can be learned

    I am just entering the subject of vbscript and I wanted to know what is already possible and can be learned, I am going to list it so that it looks more beautiful: -upgrades on non-mvm maps -run pop files on non-mvm maps -improve mvm upgrades edition -create custom class (obviously this...
  4. Cisne

    Problem with trigger_teleport and associated teamspawns

    Morning, So. I have two gates in my MvM map and seems that there's an issue with teleporting robots to other spawn areas. At first, it does work and robots get teleported to gate01 spawns but it spits out these errors. I have addressed this by putting infoteamspawns with the associated...
  5. StoreMilk

    My mvm bots arn't spawning

    I'm trying to figure out how to get an mvm game working to make mvm maps. I have made a very simple map and have gotten the pop file to load properly and generated a nav mesh, but the bots are not spawning in the game. I have an error in the ingame console that says it cant find the entity...
  6. The Supreme Meme Lord™

    Problems with SFM Beta Models

    So, I managed to get my hands on some one the leaked SFM models. Only problem, some of the models are missing textures. Seems pretty standard, only thing is, as the screenshot shows, the VMT appear to be loaded, they all have the VertexLitGeneric shader, but the textures appear to be missing in...
  7. The Supreme Meme Lord™

    Help with custom props

    So, I am trying to get my custom props to load into hammer, but they appear completely invisible, even in the model browser. The texture is formatted correctly, the wireframe and collision model are there, it's just gone. When I compile the QC file, I get no errors and it looks identical to a...
  8. Catastrophic

    How do I make my map feel less empty?

    It's my first time making a map, it's a KOTH map and it's a flat square map and has two sniper towers, a small platform to the control point, and the two bases in opposite corners. It has a mix of regular and dev textures but I plan on changing that. Anything else I need to add or change? Also...
  9. AddamsFamilyReject

    Need help finding map

    There was a map I played on around 8-9 years ago. It was maybe either a trade map or an achievement map. The map was massive the one cool area I remember is this place where theres a house and Inside the house is a fireplace and it was a very nice looking house. I remember it being tricky...
  10. FateFighter

    Control point bug

    I have a problem that the control point works perfectly, it counts down when it can be occupied, but as soon as I touch the map and modify something, it no longer counts down, only the control point opens. What can I do to prevent this from happening every time?
  11. FateFighter

    particle

    How can I correct these errors and which particles are they? Attemped to precache unknown particle system "contract_score_primary"! Attemped to precache unknown particle system "contract_score_bonus"! Attemped to precache unknown particle system "contract_completed_primary"! Attemped to...
  12. FateFighter

    Soundscape no music

    Why can't I hear this music?
  13. FateFighter

    disable skybox

    how can i disable 3d skyblock in multiple areas?
  14. FateFighter

    info_player_teamspawn help

    My question is, can someone help me with how to solve it, there are 2 spawn places for both teams, but I want to use one of the spawns only when they are in the trigger and the players die there, and I also know that trigger_player_respawn_override and info_player_teamspawn are needed . If...
  15. xCape

    Seeking mappers for winter-themed event

    Hello fellow map creators! If you are a map creator looking to improve your skills, get new connections and more, read along! I'm looking for someone who can help us create a map for a large event we are planning to host around the end of the year. My vision of the map is that it's like a large...
  16. Ðoge

    Ending of particle appears at 0 0 0 coordinates. How to fix?

    Link to gif
  17. The Cock Consumer

    Model Weird Question, can someone rig the Yeti to use the Sniper's Rig?

    I'm experimenting around with the idea of making a new gamemode around hunting yetis (yetie?), but I've run into a big of a snag. I don't know how to properly rig a Yeti. I was hoping to use the Sniper's rig, as that rig is the same that the skeleton npcs use. I've taken a few cracks at it...
  18. Top sporing fungi

    passtime map crashes

    made everything necessary. both triggers coded the same both spawn balls coded the same help me
  19. CyanideNoodles

    Hiring someone to make blended textures

    I'm currently looking someone to help me make some blended displacement textures. Im currently working on an animal crossing inspired map and a big part of the games design is the blended paths. Youd just need to make my custom textures blendable for me. Looking to hire someone to make these...
  20. CyanideNoodles

    How to fix view distance for models

    I feel really dumb asking this because ive been mapping for so long, but I had to reinstall stuff and since doing so, prop models are only visible if up close. How do I turn this off so they always are showing? its the one with the blue square around it