Welcome to koth_coffee! The layout for this map was made in six hours, and A1 was finished up over the course of the next day. It features lots and lots of height variation.
I mostly made this as an exercise since I missed the 72hr jam. I may come back to it in the future.
Credits for Custom...
Monkey is a KOTH map designed so mobile classes will cap the high-up point while non-mobile classes battle beneath.
It will eventually have a jungle theme.
1.5 days of progress so far.
Map for MC12 Hit the Limits. This payload map starts at -320 goes up to 320 and then back down to -320, it has 2 640hu drops of which 1 is useful for red and the other for blu.
Blu does need to watch their backs between A and B as red can take a risky route behind blu, but the health and ammo...
Abandoned canyon turned rocket silo!
Note: Pic is slightly outdated
This isnt my first map but it is my first TF2 map, hoping for lots of feedback!
Attack and defense map focused on red having a height advantage, but blu has lots of cover.
This is alpha one so it is not focused on detail...
A King of the Hill map based in a grove of redwood trees that has become home to a timber-inspired feud between two notorious subsidiaries of TF Industries.
With the Capture Point placed atop the stump of a redwood, this map is designed around the idea of (quite literally) fighting an uphill...
I quite enjoyed the RatsSaxy map, but thought it could use some textures, props and (definitely) some cleaning. So for the past 2 days I've been revamping this whole map and this is the result.
It's also my first remake so don't go too hard on me, haha. :p
Original map creator: sh1n0b1
Some...
I tried to design this map to focus players in one place at a time and force them to engage in combat as much as possible to move forward or hold their ground. The point is placed unconventionally, low on the ground, surrounded by high structures, and the whole map goes a bit upwards from the...
This is a king of the hill map, featuring lots of height variation. Each team has a ramp leading to a position which has high ground over the point, but is very exposed from the side. Classes with vertical mobility can use this as a flank route.
This is my first map. Enjoy!
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