A recreation of the original Ricochet into TF2. With some slight differences such as power-ups and soldiers only!
Deathmatch Gamemode Logic by Benoist3012
Ricochet Textures by Valve Software
I made this because I didn't like the old tennis court map that's floating around in dodgeball.
So I made a much larger tennis court just for dodgeball... tennis dodgeball.
Just a simple map with a hellish theme for dodgeball.
Was mainly made a few monthss back for a test. Mainly to learn how to use light block brushes and auto-displacements.
Just a basic color edit to the current no entry overlay in order to provide a blue version for blue spawns and a neutral one as a means to indicate one-way paths to players if all teams have access to said path.
Depending on how its used will depend on how annoying or distracting it'll be to...
Mann Mall was a map created for the TF2 2017 Summer Jam.
(I'm just reposting this here because apparently the Jam Entry variants are not allowed to be updated anymore so I'll provide further updates here!)
The map is a 3CP Attack & Defend while the design of the map itself is a hybrid based...
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