experimental

  1. Seacat08

    Slimy Springs A1

    Slimy Springs Based off of the Level from Super Mario Galaxy 2 Made just for fun and as a detailing practice. Tried recreating part of a Super Mario Galaxy 2 level and then continuing it on trying to keep that style of visuals and design. Was also mainly done for April fools 2024 as well...
  2. Katsu! :3

    Holdout b1b

    Courtesy of Fishbus, welcome to Holdout! Holdout is a special, prototype version of an Attack/Defense version of Capture the Flag. In Holdout, the BLU team's objective is to capture any of the three RED flags as many times they can within the time limit. When a flag is captured, the round timer...
  3. Crieng.

    cp_nord v1

    A/D map where red can recapture the first point. The idea is to encourage an aggressive playstyle on red's side, hopefully making the gamemode more competitively viable. Map can be played here: 51.195.246.192:7030 (london) Custom assets used: More Vehicles by FGD5 Mountain skybox props by...
  4. Osac

    KotH Yield

    Osac submitted a new resource: Yield - A KotH map with a moving train! Read more about this resource...
  5. Osac

    Yield A2 Fix

    A train heist KotH map! Capture the point to start stealing the train, but beware that enemies can jump onboard, giving them a new route accross the map.
  6. Jameson

    Butter a1

    An experimental round based duel mode. Layout is just a re-creation of Eye to Eye from Quake Live. Flat map with 4 different spawn points set above the arena. Mercs start with 400hp overheal, that ticks downwards to their base health of 150hp. Mercs are given a Lightning gun and a Rocket...
  7. Osac

    ARENA [MC22] Besieged

    Osac submitted a new resource: Besieged - An asymetrical arena map somewhat inspired by R6 and CS Read more about this resource...
  8. Gothic Organist

    cp_raised A1_2

    Mannpower/5cp hybrid map set in a Dutch city where you play on the rooftops and use your grappling hook to fly across the streets. The windmills on both sides are a dangerous landmark. Map plays like mannpower but CTF gameplay is replaced with 5CP. Falling onto the streets is lethal and you have...
  9. d3adfin

    'Tap-to-Push' Payload Prefab v1

    just a prefab for the cart used on pl_drylands this is a modified version of the cart logic on pl_tapline, so credit to GuttyKreum for creating that no need to credit me for creating it, but i would prefer if you credited gutty since he made the initial logic that was changed have fun!
  10. Diadomer

    ctf_speedcap A4

    Speedcap is quite linear and takes place indoors. The layout is mirrored, which means the spawn rooms are right next to each other. Unlike normal CTF, this map has a 10 minute timer. As the name suggests, this map is less deathmatchy and more objective oriented, with fast paced gameplay. (No...
  11. TheWither031

    boiler A1

    A brief experimental koth map intended for quick back and forth matches. It has a clear downward slope unlike most other koth maps.
  12. d3adfin

    Drylands a13

    pl_drylands is a payload map designed with 6v6 games in mind. the cart moves on its own after someone on BLU touches it, even if they stop touching it. it only stops when someone on RED touches it. this map uses textures from the construction pack, the london pack, Freyja's egyptian assets pack...
  13. Fluury

    Smalltime RC1a

    PASS Time but small with a bunch of gamemode changes to make the gamemode more fitting for pubs. It's supposed to be an extreme experiment of what would happen if you take the gamemode that is known for it's open world sandbox maps and put it into a rather minimal size. It also houses a large...
  14. catfish

    pass_shungite a72a

    PASS time map created for 72h JAM 2020, with experimental JACK POWER locked door mechanic. Last (and a lot of the rest of the map...) is rushed because I map very slowly and didn't have a lot of time to work on it during the jam, but I may work on this more and make a proper last after the jam...
  15. Whomobile

    koth_skipping a3

    My entry into the 72hr jam. This is a koth map where players use boostpads and a plane of water to "skip" to the centre point. To skip, you have to hold down the jump button.
  16. Funnystuf

    Bomb Volley a2

    Shoot the bombs in the middle to send them towards the other team! If one hits their or your side, it's game over. After a certain amount of time, 3 more mines will be accessible on either side. This map is very experimental, dumb, and unorthodox, and was made to pretty much give my brain a...