Slimy Springs
Based off of the Level from Super Mario Galaxy 2
Made just for fun and as a detailing practice. Tried recreating part of a Super Mario Galaxy 2 level and then continuing it on trying to keep that style of visuals and design. Was also mainly done for April fools 2024 as well...
Courtesy of Fishbus, welcome to Holdout! Holdout is a special, prototype version of an Attack/Defense version of Capture the Flag.
In Holdout, the BLU team's objective is to capture any of the three RED flags as many times they can within the time limit. When a flag is captured, the round timer...
A/D map where red can recapture the first point. The idea is to encourage an aggressive playstyle on red's side, hopefully making the gamemode more competitively viable.
Map can be played here:
51.195.246.192:7030 (london)
Custom assets used:
More Vehicles by FGD5
Mountain skybox props by...
A train heist KotH map! Capture the point to start stealing the train, but beware that enemies can jump onboard, giving them a new route accross the map.
An experimental round based duel mode.
Layout is just a re-creation of Eye to Eye from Quake Live.
Flat map with 4 different spawn points set above the arena.
Mercs start with 400hp overheal, that ticks downwards to their base health of 150hp.
Mercs are given a Lightning gun and a Rocket...
Mannpower/5cp hybrid map set in a Dutch city where you play on the rooftops and use your grappling hook to fly across the streets. The windmills on both sides are a dangerous landmark. Map plays like mannpower but CTF gameplay is replaced with 5CP. Falling onto the streets is lethal and you have...
just a prefab for the cart used on pl_drylands
this is a modified version of the cart logic on pl_tapline, so credit to GuttyKreum for creating that
no need to credit me for creating it, but i would prefer if you credited gutty since he made the initial logic that was changed
have fun!
Speedcap is quite linear and takes place indoors. The layout is mirrored, which means the spawn rooms are right next to each other. Unlike normal CTF, this map has a 10 minute timer. As the name suggests, this map is less deathmatchy and more objective oriented, with fast paced gameplay. (No...
pl_drylands is a payload map designed with 6v6 games in mind.
the cart moves on its own after someone on BLU touches it, even if they stop touching it. it only stops when someone on RED touches it.
this map uses textures from the construction pack, the london pack, Freyja's egyptian assets pack...
PASS Time but small with a bunch of gamemode changes to make the gamemode more fitting for pubs.
It's supposed to be an extreme experiment of what would happen if you take the gamemode that is known for it's open world sandbox maps and put it into a rather minimal size.
It also houses a large...
PASS time map created for 72h JAM 2020, with experimental JACK POWER locked door mechanic. Last (and a lot of the rest of the map...) is rushed because I map very slowly and didn't have a lot of time to work on it during the jam, but I may work on this more and make a proper last after the jam...
My entry into the 72hr jam.
This is a koth map where players use boostpads and a plane of water to "skip" to the centre point.
To skip, you have to hold down the jump button.
Shoot the bombs in the middle to send them towards the other team! If one hits their or your side, it's game over.
After a certain amount of time, 3 more mines will be accessible on either side.
This map is very experimental, dumb, and unorthodox, and was made to pretty much give my brain a...
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