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Handful of signs for no-build areas (specifically building filtered no-build)
Slapped these together for ages ago and haven't used them since
Includes .pngs and the .xcf I painted them in
(source images are from TF2 wiki)
I am making a mvm map, but engibot is not appearing correctly on the map, for example, when the bomb enters the map, it appears the first time in sentry hint 4 and after the bomb goes through sentry hint 2, it goes to Sentry Hint 1
img of sentry hints below
Does anybody know how to solve this...
https://tf2maps.net/threads/tf2maps-presents-the-tf2-summer-jam-2018.36515/page-13 - uploaded it here before the deadline
https://sketchfab.com/models/46a971ef52b04357bd574dc6545ea6cb/embed
Made by :
https://steamcommunity.com/id/thewinglet
https://steamcommunity.com/id/xbfckin33
I didn't have much time this weekend to make an entry but still wanted to get something done so here's a bit of a last minute submission but better late than never
Meet the Walkmann!
Whether you're violating the unwritten law of interpersonal reciprocity, or simply want to drown out the constant noise of cold-blooded murder, the Walkmann is the go-to device!
Concept Artist: Techno
https://steamcommunity.com/profiles/76561198048418963/
SteamID...
This is an 1866 Yellowboy Winchester lever action rifle. I created it for the 72hr Jam as an intended primary weapon for the engineer, though it could possibly be available to all shotgun wielding classes.
I'm currently texturing it, but with only 14 hours left on the clock I find it unlikely...
So I had great plans working on an engineer solely with paint but after some time working on it I feel I may have made an abomination. Funnily enough the background image used was from a past attempt I made for the 72 hour jam that never made it to the deadline. I didn't realize that windows 10...
this is my first time on the 72h jam, I hope everything goes well :)
tank: https://steamcommunity.com/sharedfiles/filedetails/?id=265555743
Enhanced Soldier: https://steamcommunity.com/sharedfiles/filedetails/?id=293617102
scout jacket...
Hello everyone! I'm not too sure why, but whenever I play one of my mvm maps, the engineer bot does nothing. Yes, I used nav_generate, and only the engineer bot doesn't move. Any reason behind this?
Hello.
So, i'm making a simple KOTH map and i'm testing with bots.
The bots works great... Except for the Engineers, they can only build a teleporter entrance and when they try to build a Sentry, they instantly destroys it and run to the point or to a ammo pack. I already used bot_hint...
Since the download link below has died without any mirror or archive, I have to ask if anyone knows how to do it. I need it to be attached on a motion disabled func_physbox, which will then move.
https://tf2maps.net/threads/how-to-make-the-engineers-buildables-stick-to-moving-objects.8862/
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