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i need some input to lock doors and change spawn when team cap a point i'm gonna list what i need
this is a scheme of where are the spawns with doors and CP
BLUE:
d1 + d2 : need to open after the setup time and to stay opened
d3 have to be closed
RED:
d3 + d4: have to be closed
After...
So I made a set of doors to use for one of my maps, but I wanted to know if I am able to make them open to the sides, like the right side of the door going right and the left side of the door going left.
I have never tried doing this before and I don't seem to know how to do it, I would love...
* Open->idle->close animation for doors
* Walkable space inside
Can someone do it?
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Original model: models/props_urban/urban_subwaycar.mdl
Sorry for bad English (._. )
Is there any trick how to know what to insert in the pitch yaw roll in the func_door and func_door_rotating. Everytime when I want to make a door I start tring different valus and different positions until I'm lucky. However I'm getting sich of this method and want to ask, if there is an easy...
This download includes one (1) .zip format archive containing the following:
One (1) .vmf file
This .vmf file contains the following:
Three (3) visgroups
Two (2) entity setups for different door setups for your CTF (Capture The Flag) game mode Team Fortress 2 maps, consisting of one (1)...
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