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First ever map to appear on this site.
Contains 3 wip missions as well
THE ZIP FILE PASSWORD IS: 1212123
Im new to this site so apologies if something is unusally set.
This project has been on my drive for a while, stopped working on it. I dont plan to continue but
im willing to share out this...
I have a map that I've been working on and I need a forklift for it. The forklift model I downloaded won't work so I need a replacement model or precise instructions on how to make the original model work (the original model had missing textures)
This prop was made for dock in open fortress which is set in 1975, so it may not fit in any map.
have fun using it!
model name is: props_dock\prototype_sub.mdl
Welcome to Fogwatch! This version is mostly to test the front area, rather then the entire map as of right now. The back will later on be reworked to be longer, and hopefully be less open and flat. The main gimmick of the map is that if the bots manage to capture the point, the fog gets thicker...
SharkBay Is a king of the hill map set on a port.
There is an accessible ship to the port that has a full health pack inside and can be used for flanking. the map is mirrored. meaning that both sides are the same like as if you were looking in a mirror. In the Future the map Will feature some...
Want to fight for a point awkwardly built over a river? Well, I got you covered!
Waterfront is a fast paced single control point map, set in a lumber mill along the river. Pine trees and grass wave in the breeze as you riddle your adversaries with lead. Boats bob and water flows as people are...
Cp_Tidal is set in a facility on the bayside. It's set at night time and I tried to create a cool view of a suspension bridge across the bay. I chose to keep each side similar in architecture so the whole map would fit together and feel like one cohesive modern facility.
It's a 5 cp linear push...
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