A small map I made that is designed for the Sniper class
Every side of it is symetrical, and each side contains:
-Two towers
-Bottom floor for Team's Flag
-Corridor with 3 windows that connect each side
Every corner of this map is open for the enemy on the other side to make sure the other...
Does the flat dev texture look tickle your brain and you don't care about the complaints that it messes with depth perception? Same... same...
Here's some quick and very cheap (612 bytes!) materials so you can continue to do that but still imply which team owns the territory.
Credit not...
This is very similar to dev2 but because I changed every texture I figured I'd just make it into a new upload
This time the lines are on the edges, so it is orientation agnostic. I was getting annoyed that the textures at the bottom of brushes was off by a little bit because it was inverted and...
My first ever completed map/project, i learned a lot while working on this.
Features(aka: stuff i managed to force my brain to make)
Foward spawns
Prop doors
Map logic
Two towers
And a choke point on both of the teams last control point
Im not sure if i should post this into the map testing...
Urban warfare! Duke it out in the middle of the city!
Credits
Heavy lifting sign model - Construction Pack
Stencil overlay - Frontline Pack
Grass and asphalt - ArsenaL
Chairman - Rexy
Gas station models and emotional support - Mister Sandman
Assistance - Pigeon
BEHOLD! I have started learning Hammer; this is my first (technically second) playable map.
FEATURES:
2 spawn rooms per team (WOW!)
Symmetrical (INCREDIBLE)
Dev textures (COOL)
Props (BETTER THAN NOTHING)
No soundscapes (PEACE AND QUIET)
Includes a navmesh (BOTS CAN PLAY WITH YOU)
And a lot...
A prefab for my custom gamemode Flag Defense (or FD for short)
Inside this you should find all the map logic to make the gamemode work.
Most importantly being:
* A set of three intel briecases with which blu team caps. (theres also a briecase for red but it's disabled by default)
* A point...
New Year... New Map!!!
I started this map like last year at most. Mainly as a map designed to quickly show off my custom game mode Flag Defense (or FD for short) that I had come up with. As such this is all dev textures, Hence the name.
The goal is simple! Grab the Enemy Intel and take it to...
Do you need more flavors of dev_measuregeneric01 than you know what do to with? Then this is the pack for you!
This pack includes way more dev_measuregeneric01 variants than any sane human is ever going to need: Variants based on metals! Variants with new colors, old ones, a whole slew of...
What a great time of year ! It's freezing in the battlements and yet the water is still not ice. It's a bad time to get outside and yet the mercs are fighting.
This map is a re-imagining of my first ever first-real-real-map™ that i have never released. The map was still a koth map, and it was...
It's 2003. Valve has delayed the sequel to their world famous premiere game, and one guy from Germany has had enough.
Flash forward to the year of our Lord 2021 and some fat guy just decided to take some of the maps that German fella stole and make them into a ctf map.
7 Single Color skyboxes for whatever purpose you might find for them? Made cause I needed a pure white background for a different project, figured I'd compile a little collection.
Included skyboxes:
BLACK - sky_flatblack_01
BLUE - sky_flatblue_01 (bluteam blue)
BROWN - sky_flatbrown_01...
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